My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider P.E.K.K.A Ice Wizard Magic Archer
Fireball
Mega Minion Hog Rider Ice Wizard Magic Archer
Poison
Mega Minion Ice Wizard Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Ice Wizard Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log Magic Archer
Mini P.E.K.K.A
Hog Rider The Log Ice Wizard Magic Archer
Hog Rider
Fireball The Log Mini P.E.K.K.A Magic Archer
P.E.K.K.A
Magic Archer The Log Ice Wizard
The Log
Hog Rider Fireball Mini P.E.K.K.A P.E.K.K.A Magic Archer
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Magic Archer
P.E.K.K.A Fireball Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 9

Mega Minion
The Log Ice Wizard
Fireball
The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
The Log Fireball Ice Wizard Magic Archer
Hog Rider
P.E.K.K.A
The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Minion Ice Wizard Magic Archer
Ice Wizard
Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Magic Archer
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Minion The Log Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Ice Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Mega Minion Ice Wizard Magic Archer
Mega Minion Fireball Ice Wizard Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard
Ice Wizard Mega Minion Fireball The Log Magic Archer
Mega Minion Fireball Ice Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Fireball The Log Ice Wizard
Fireball Mega Minion Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mega Minion The Log Ice Wizard Magic Archer
The Log Mega Minion Fireball Ice Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Mega Minion Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Fireball The Log
P.E.K.K.A Mini P.E.K.K.A
Fireball Ice Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball Magic Archer
Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Mega Minion Ice Wizard Magic Archer
The Log Magic Archer
Fireball The Log Ice Wizard Magic Archer
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard Magic Archer
Mega Minion
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Ice Wizard Magic Archer
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Mega Minion Ice Wizard Magic Archer
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Magic Archer
The Log Fireball Magic Archer
Fireball
Mega Minion P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer

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