My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Mega Minion Valkyrie Hog Rider Ice Wizard
Fireball
Mega Minion Hog Rider Inferno Tower Ice Wizard
Poison
Mega Minion Inferno Tower Ice Wizard
Lightning
Mega Minion Valkyrie Inferno Tower Ice Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Inferno Tower Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Ice Wizard Fireball Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Tornado Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie
Fireball
Hog Rider Tornado Mega Minion The Log
Valkyrie
Hog Rider Mega Minion Tornado
Hog Rider
Fireball Valkyrie The Log Tornado
Inferno Tower
Tornado
Fireball Valkyrie Hog Rider The Log Ice Wizard
The Log
Hog Rider Fireball Tornado
Ice Wizard
Tornado

Defense Synergies 4 16

Mega Minion
Valkyrie Inferno Tower Tornado The Log Ice Wizard
Fireball
Tornado The Log Valkyrie Inferno Tower Ice Wizard
Valkyrie
Mega Minion Fireball Inferno Tower Tornado The Log Ice Wizard
Hog Rider
Inferno Tower
The Log Mega Minion Fireball Valkyrie Tornado Ice Wizard
Tornado
Fireball Ice Wizard Mega Minion Valkyrie Inferno Tower The Log
The Log
Fireball Inferno Tower Mega Minion Valkyrie Tornado Ice Wizard
Ice Wizard
Tornado Mega Minion Fireball Valkyrie Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Inferno Tower The Log
Inferno Tower Mega Minion Valkyrie The Log Ice Wizard
Inferno Tower Tornado Mega Minion Valkyrie Ice Wizard
Inferno Tower Mega Minion Valkyrie Ice Wizard
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Mega Minion Valkyrie Ice Wizard
Mega Minion Inferno Tower Tornado Fireball Ice Wizard
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Tornado Ice Wizard
Tornado Valkyrie Inferno Tower Ice Wizard
Valkyrie Ice Wizard Mega Minion Fireball Tornado The Log
Mega Minion Inferno Tower Fireball Tornado Ice Wizard
Inferno Tower Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Mega Minion Tornado The Log
Inferno Tower
Inferno Tower Tornado Fireball The Log
Fireball Valkyrie Inferno Tower Tornado
Fireball Mega Minion Valkyrie Tornado The Log Ice Wizard
Valkyrie Tornado The Log Mega Minion Fireball Ice Wizard
Inferno Tower Tornado
Valkyrie Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Mega Minion Valkyrie The Log
Valkyrie Inferno Tower The Log
Valkyrie Fireball Inferno Tower Tornado The Log
Inferno Tower Valkyrie
Fireball Tornado Ice Wizard
Mega Minion Fireball Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie
Mega Minion Fireball Valkyrie Inferno Tower Tornado The Log
Inferno Tower Mega Minion
Mega Minion Valkyrie Inferno Tower
Fireball Valkyrie Tornado The Log
Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Mega Minion Fireball Valkyrie Tornado The Log
Valkyrie Mega Minion Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Mega Minion Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Fireball Tornado
Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Mega Minion Fireball The Log
Fireball Valkyrie Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Ice Wizard
Mega Minion
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Mega Minion Tornado Ice Wizard
The Log Fireball
Fireball Mega Minion Valkyrie
The Log Fireball
Fireball Tornado
Mega Minion
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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