My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army Prince
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Fireball Inferno Tower Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror The Log
Inferno Tower
Wizard
Prince P.E.K.K.A
Mirror
Fireball The Log Skeleton Army
Skeleton Army
Mirror
Prince
Wizard The Log
P.E.K.K.A
Wizard The Log
The Log
Mirror Fireball Prince P.E.K.K.A

Defense Synergies 7 10

Fireball
Mirror The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Fireball Mirror Prince
Wizard
Skeleton Army Prince P.E.K.K.A The Log
Mirror
Fireball Skeleton Army Inferno Tower The Log
Skeleton Army
Inferno Tower Mirror Wizard Prince The Log
Prince
The Log Inferno Tower Wizard Skeleton Army
P.E.K.K.A
The Log Wizard
The Log
Fireball Inferno Tower Prince P.E.K.K.A Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Inferno Tower Skeleton Army P.E.K.K.A Prince The Log
Inferno Tower Skeleton Army Prince P.E.K.K.A
Inferno Tower Skeleton Army Prince P.E.K.K.A
Fireball Skeleton Army Prince P.E.K.K.A The Log
Fireball Skeleton Army The Log
Inferno Tower Fireball Wizard
Fireball Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeleton Army Prince
Skeleton Army Inferno Tower Prince
Skeleton Army Fireball Wizard The Log
Inferno Tower Fireball Wizard
Inferno Tower Skeleton Army Prince P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Skeleton Army Prince P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A Prince
Inferno Tower Skeleton Army Fireball Prince P.E.K.K.A The Log
Wizard Fireball Inferno Tower Skeleton Army Prince P.E.K.K.A
Fireball Wizard Skeleton Army Prince The Log
Wizard The Log Fireball
P.E.K.K.A Inferno Tower Prince
Wizard Skeleton Army Fireball Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Prince P.E.K.K.A
Fireball Wizard Prince The Log
Skeleton Army P.E.K.K.A Inferno Tower Prince The Log
Skeleton Army Prince P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeleton Army Prince
Fireball Wizard
Skeleton Army Prince P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Fireball Inferno Tower Skeleton Army Prince The Log
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Prince
Skeleton Army P.E.K.K.A Fireball Prince The Log
Skeleton Army Prince P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Fireball Prince P.E.K.K.A The Log
Fireball Inferno Tower Wizard P.E.K.K.A The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Prince
Fireball Wizard Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard Prince The Log
Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard Prince The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A Prince
Fireball Wizard The Log
Fireball Skeleton Army Prince
Fireball Wizard
The Log Fireball
Fireball Wizard Prince
The Log Fireball Wizard
Fireball
Prince P.E.K.K.A
Fireball The Log
Fireball
Fireball Prince The Log

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