My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Goblin Barrel Balloon Inferno Dragon
Zap
Inferno Tower Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Balloon Electro Wizard Inferno Dragon
Fireball
Inferno Tower Goblin Barrel Balloon Electro Wizard Inferno Dragon
Poison
Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard Inferno Dragon
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Electro Wizard Inferno Dragon Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Mega Knight
Inferno Tower
Goblin Barrel
Balloon Mega Knight
Balloon
Goblin Barrel The Log Electro Wizard Mega Knight
The Log
Fireball Balloon Mega Knight
Electro Wizard
Fireball Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Goblin Barrel Balloon The Log Electro Wizard

Defense Synergies 3 10

Fireball
The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Fireball Mega Knight
Goblin Barrel
Balloon
The Log
Fireball Inferno Tower Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Inferno Tower Fireball The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Fireball Inferno Tower The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Fireball
Fireball Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower Electro Wizard Mega Knight
Electro Wizard Fireball The Log Mega Knight
Inferno Tower Inferno Dragon Fireball Electro Wizard
Inferno Tower Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight The Log Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Fireball The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Mega Knight The Log Electro Wizard
The Log Fireball Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Mega Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard The Log Inferno Dragon Mega Knight
Mega Knight Inferno Tower The Log Electro Wizard
Mega Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon Mega Knight
Fireball Electro Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight Inferno Dragon
Electro Wizard Mega Knight Fireball Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Electro Wizard Fireball The Log Inferno Dragon
Mega Knight Fireball Inferno Tower The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight

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