My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army Sparky
Barbarian Barrel
Furnace Wizard Skeleton Army Sparky
The Log
Hog Rider Furnace Skeleton Army Sparky
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Sparky
Fireball
Hog Rider Furnace Wizard Skeleton Army Sparky
Poison
Furnace Wizard Skeleton Army Sparky
Lightning
Furnace Wizard Sparky
Rocket
Hog Rider Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Fireball Hog Rider Furnace Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror The Log Sparky
Hog Rider
Fireball The Log Furnace Wizard Mirror
Furnace
Hog Rider Mirror Sparky
Wizard
Hog Rider Sparky
Mirror
Fireball The Log Hog Rider Furnace Skeleton Army Sparky
Skeleton Army
Mirror Sparky
The Log
Hog Rider Mirror Fireball Sparky
Sparky
Fireball Furnace Wizard Mirror Skeleton Army The Log

Defense Synergies 4 8

Fireball
Mirror The Log
Hog Rider
Furnace
Mirror Skeleton Army
Wizard
Skeleton Army The Log
Mirror
Fireball Furnace Skeleton Army The Log Sparky
Skeleton Army
Mirror Furnace Wizard The Log Sparky
The Log
Fireball Wizard Mirror Skeleton Army Sparky
Sparky
Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Sparky
Skeleton Army Sparky Furnace The Log
Furnace Skeleton Army Sparky
Skeleton Army Sparky Furnace
Fireball Skeleton Army The Log Sparky
Fireball Skeleton Army The Log Furnace
Furnace Fireball Wizard
Fireball The Log Sparky
Sparky Furnace Skeleton Army
Skeleton Army Sparky
Skeleton Army Fireball Furnace Wizard The Log
Fireball Furnace Wizard
Furnace Skeleton Army Sparky Fireball Wizard The Log
Fireball Wizard Skeleton Army Sparky Furnace The Log
Skeleton Army Sparky Furnace
Skeleton Army Fireball Furnace The Log Sparky
Wizard Sparky Fireball Furnace Skeleton Army
Fireball Furnace Wizard Skeleton Army The Log
Furnace Wizard The Log Fireball
Sparky
Wizard Skeleton Army Fireball Furnace The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Sparky
Fireball Wizard The Log
Skeleton Army Furnace The Log Sparky
Skeleton Army Fireball The Log Sparky
Skeleton Army Sparky
Fireball Furnace Wizard
Skeleton Army Sparky Fireball Furnace
Skeleton Army Sparky
Fireball Skeleton Army The Log Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Fireball The Log
Skeleton Army Fireball Wizard Sparky
Wizard Fireball Furnace Skeleton Army Sparky
Skeleton Army Sparky Fireball Furnace The Log
Fireball Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Wizard Furnace The Log Sparky
Fireball Wizard Furnace
Furnace Wizard The Log Sparky
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Wizard
Fireball The Log Sparky
Fireball
Fireball Furnace The Log Sparky
Fireball Furnace Wizard The Log Sparky
Fireball Furnace Wizard The Log Sparky
Fireball Sparky
Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log
Fireball The Log Sparky
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fireball Furnace Wizard Sparky
Fireball The Log Wizard Sparky
Fireball Wizard The Log Sparky
Fireball The Log Sparky
Fireball Furnace Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Sparky
Fireball Wizard The Log Sparky
Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard Sparky
The Log Fireball Wizard
Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Sparky

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