My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Prince Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Fireball Valkyrie Hog Rider Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Fireball Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Mirror Prince
Fireball
Hog Rider Mirror Electro Wizard
Valkyrie
Hog Rider Prince Goblin Gang Wizard Electro Wizard
Hog Rider
Goblin Gang Fireball Valkyrie Wizard Mirror Prince Electro Wizard
Wizard
Valkyrie Hog Rider Prince
Mirror
Fireball Goblin Gang Hog Rider
Prince
Valkyrie Goblin Gang Hog Rider Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Prince

Defense Synergies 1 14

Goblin Gang
Valkyrie Mirror Prince Electro Wizard
Fireball
Mirror Valkyrie Electro Wizard
Valkyrie
Goblin Gang Fireball Wizard Mirror Prince Electro Wizard
Hog Rider
Wizard
Valkyrie Prince Electro Wizard
Mirror
Fireball Goblin Gang Valkyrie Electro Wizard
Prince
Goblin Gang Valkyrie Wizard Electro Wizard
Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Mirror Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Prince Valkyrie Electro Wizard
Prince Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie Prince
Goblin Gang Fireball Valkyrie Electro Wizard
Electro Wizard Goblin Gang Fireball Wizard
Fireball Valkyrie Electro Wizard
Goblin Gang Prince
Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Valkyrie Electro Wizard Fireball Wizard
Goblin Gang Fireball Wizard Electro Wizard
Prince Goblin Gang Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Fireball Prince Electro Wizard
Wizard Goblin Gang Fireball Valkyrie Prince Electro Wizard
Fireball Goblin Gang Valkyrie Wizard Prince Electro Wizard
Valkyrie Wizard Fireball Electro Wizard
Prince Electro Wizard
Goblin Gang Valkyrie Wizard Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Prince Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Wizard Prince
Goblin Gang Valkyrie Prince Electro Wizard
Goblin Gang Valkyrie Prince Fireball Electro Wizard
Goblin Gang Valkyrie Prince
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Prince Fireball Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Fireball Valkyrie Prince
Goblin Gang
Valkyrie Prince
Fireball Valkyrie Prince Electro Wizard
Prince Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Electro Wizard Fireball Valkyrie Prince
Valkyrie Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Prince Electro Wizard
Fireball Valkyrie Wizard Prince Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Prince Electro Wizard
Fireball Valkyrie Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard Prince
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Prince
Fireball Wizard
Electro Wizard Goblin Gang Fireball Prince
Fireball Wizard Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard Prince Electro Wizard
Fireball Wizard
Fireball
Prince
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard

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