My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Musketeer Hog Rider Furnace
Zap
Minions Furnace Inferno Tower
Barbarian Barrel
Musketeer Furnace Inferno Tower
The Log
Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace Inferno Tower
Arrows
Minions Furnace
Royal Delivery
Minions Musketeer Hog Rider
Fireball
Minions Musketeer Hog Rider Furnace Inferno Tower
Poison
Minions Musketeer Furnace Inferno Tower
Lightning
Musketeer Furnace Inferno Tower
Rocket
Musketeer Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Musketeer Hog Rider Furnace Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Musketeer

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Freeze
Minions
Hog Rider
Fireball
Arrows Hog Rider Freeze
Musketeer
Hog Rider
Hog Rider
Arrows Minions Fireball Musketeer Freeze Furnace
Furnace
Hog Rider
Inferno Tower
Freeze
Hog Rider Arrows Fireball

Defense Synergies 0 11

Arrows
Fireball Furnace Inferno Tower
Minions
Musketeer Inferno Tower Freeze
Fireball
Arrows Musketeer Inferno Tower Freeze
Musketeer
Minions Fireball Furnace Inferno Tower
Hog Rider
Furnace
Arrows Musketeer
Inferno Tower
Arrows Minions Fireball Musketeer
Freeze
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Inferno Tower
Inferno Tower Minions Musketeer Furnace
Furnace Inferno Tower Minions Musketeer Freeze
Inferno Tower Minions Musketeer Furnace
Arrows Fireball
Arrows Fireball Freeze Minions Musketeer Furnace
Minions Musketeer Furnace Inferno Tower Arrows Fireball Freeze
Arrows Fireball Musketeer Inferno Tower
Inferno Tower Minions Musketeer Furnace
Musketeer Inferno Tower
Minions Arrows Fireball Musketeer Furnace Freeze
Arrows Minions Musketeer Inferno Tower Fireball Furnace
Furnace Inferno Tower Minions Fireball Musketeer Freeze
Fireball Arrows Minions Furnace Freeze
Inferno Tower Furnace
Inferno Tower Fireball Furnace Freeze
Arrows Minions Fireball Musketeer Furnace Inferno Tower
Arrows Fireball Minions Musketeer Furnace
Arrows Furnace Freeze Minions Fireball Musketeer
Musketeer Inferno Tower
Arrows Minions Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Inferno Tower
Fireball Arrows Musketeer
Minions Musketeer Furnace Inferno Tower
Fireball Musketeer Inferno Tower
Inferno Tower Musketeer
Arrows Fireball Furnace Minions Musketeer Freeze
Minions Fireball Musketeer Furnace Inferno Tower
Inferno Tower
Freeze Minions Fireball Inferno Tower
Inferno Tower Musketeer
Minions Musketeer Inferno Tower
Arrows Fireball
Fireball Inferno Tower
Fireball Musketeer Furnace
Inferno Tower Minions Fireball Musketeer Furnace Freeze
Arrows Minions Fireball Musketeer Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Freeze
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Freeze
Fireball Arrows Furnace
Arrows Fireball Minions Musketeer Furnace Freeze
Arrows Musketeer Furnace
Arrows Fireball Freeze
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer Freeze
Arrows Fireball Musketeer Furnace
Arrows Fireball Musketeer Furnace
Arrows Fireball Musketeer Furnace
Arrows Fireball Freeze
Minions
Arrows Fireball Musketeer
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Freeze Fireball Furnace
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer Furnace
Minions Fireball Musketeer Freeze
Fireball
Arrows Fireball Musketeer
Arrows Fireball Freeze
Arrows Fireball
Minions Fireball Musketeer Freeze
Fireball Arrows Musketeer
Freeze
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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