My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Goblin Barrel Dark Prince
The Log
Goblin Gang Elite Barbarians Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Wizard Goblin Barrel Baby Dragon Dark Prince
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Baby Dragon Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Baby Dragon Dark Prince
Elite Barbarians
Fireball Wizard The Log
Fireball
Elite Barbarians Baby Dragon Dark Prince The Log
Wizard
Elite Barbarians Dark Prince
Goblin Barrel
Goblin Gang Dark Prince Baby Dragon
Baby Dragon
Goblin Gang Fireball Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Goblin Gang Fireball Wizard Baby Dragon
The Log
Elite Barbarians Fireball

Defense Synergies 2 10

Goblin Gang
Dark Prince The Log
Elite Barbarians
Dark Prince Wizard The Log
Fireball
The Log Dark Prince
Wizard
Elite Barbarians Dark Prince The Log
Goblin Barrel
Baby Dragon
Dark Prince The Log
Dark Prince
Elite Barbarians Goblin Gang Fireball Wizard Baby Dragon The Log
The Log
Fireball Goblin Gang Elite Barbarians Wizard Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log
Elite Barbarians Goblin Gang Dark Prince The Log
Goblin Gang Elite Barbarians Dark Prince
Elite Barbarians Goblin Gang Dark Prince
Elite Barbarians Fireball Dark Prince The Log
Goblin Gang Fireball The Log Baby Dragon Dark Prince
Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Goblin Gang Fireball Wizard Baby Dragon Dark Prince The Log
Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang Elite Barbarians Fireball Wizard Dark Prince The Log
Fireball Wizard Goblin Gang Baby Dragon Dark Prince The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Wizard Goblin Gang Elite Barbarians Fireball Dark Prince
Fireball Goblin Gang Elite Barbarians Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon The Log Fireball Dark Prince
Elite Barbarians
Goblin Gang Wizard Dark Prince Elite Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Dark Prince
Fireball Goblin Gang Elite Barbarians Wizard Baby Dragon The Log
Goblin Gang Elite Barbarians Dark Prince The Log
Goblin Gang Dark Prince Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Dark Prince
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Dark Prince Elite Barbarians Fireball
Elite Barbarians Dark Prince
Elite Barbarians Fireball Baby Dragon Dark Prince The Log
Goblin Gang
Elite Barbarians Dark Prince
Elite Barbarians Fireball Dark Prince The Log
Elite Barbarians Dark Prince Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon
Goblin Gang Elite Barbarians Fireball Baby Dragon Dark Prince The Log
Elite Barbarians Fireball Wizard Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Dark Prince The Log
Fireball Wizard Baby Dragon Dark Prince The Log
Fireball Wizard Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Goblin Gang Elite Barbarians Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon Dark Prince The Log
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon Dark Prince
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Elite Barbarians Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball Dark Prince
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Goblin Gang Wizard Baby Dragon Dark Prince
The Log Fireball Wizard Baby Dragon
Fireball
Elite Barbarians Dark Prince
Goblin Gang Elite Barbarians Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Dark Prince The Log

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