My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon
Giant Snowball
Goblin Gang Minion Horde Tombstone Balloon
Zap
Goblin Gang Minion Horde Tombstone Balloon
Barbarian Barrel
Goblin Gang Tombstone Wizard
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Minion Horde Tombstone
Royal Delivery
Goblin Gang Minion Horde Wizard Balloon
Fireball
Goblin Gang Minion Horde Tombstone Wizard Balloon
Poison
Goblin Gang Minion Horde Tombstone Wizard Balloon
Lightning
Tombstone Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Fireball Freeze Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tombstone Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon
Minion Horde
Freeze
Tombstone
Fireball
Freeze The Log
Wizard
Balloon
Freeze
Balloon Minion Horde Fireball
Balloon
Freeze Goblin Gang Wizard The Log
The Log
Fireball Balloon

Defense Synergies 1 10

Goblin Gang
Tombstone The Log
Minion Horde
Tombstone Freeze The Log
Tombstone
Goblin Gang Minion Horde Fireball Wizard
Fireball
The Log Tombstone Freeze
Wizard
Tombstone Freeze The Log
Freeze
Minion Horde Fireball Wizard
Balloon
The Log
Fireball Goblin Gang Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone Fireball Wizard The Log
Minion Horde Goblin Gang Tombstone The Log
Goblin Gang Minion Horde Tombstone Freeze
Minion Horde Goblin Gang Tombstone
Tombstone Fireball The Log
Goblin Gang Fireball Freeze The Log
Minion Horde Goblin Gang Tombstone Fireball Wizard Freeze
Fireball The Log
Minion Horde Goblin Gang Tombstone
Goblin Gang Minion Horde
Goblin Gang Minion Horde Tombstone Fireball Wizard Freeze The Log
Minion Horde Goblin Gang Fireball Wizard
Minion Horde Tombstone Goblin Gang Fireball Wizard Freeze The Log
Fireball Wizard Goblin Gang Minion Horde Tombstone Freeze The Log
Goblin Gang Minion Horde Tombstone
Minion Horde Goblin Gang Fireball Freeze The Log
Minion Horde Wizard Goblin Gang Tombstone Fireball
Tombstone Fireball Goblin Gang Minion Horde Wizard The Log
Wizard Freeze The Log Tombstone Fireball
Goblin Gang Wizard Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball
Fireball Goblin Gang Wizard The Log
Goblin Gang Tombstone Minion Horde The Log
Goblin Gang Minion Horde Fireball The Log
Goblin Gang Minion Horde Tombstone
Fireball Wizard Goblin Gang Minion Horde Freeze
Goblin Gang Minion Horde Tombstone Fireball
Minion Horde
Minion Horde Freeze Tombstone Fireball The Log
Goblin Gang Minion Horde Tombstone
Minion Horde Tombstone
Fireball The Log
Goblin Gang Minion Horde Tombstone Fireball Wizard
Wizard Minion Horde Fireball
Goblin Gang Tombstone Minion Horde Fireball Freeze The Log
Minion Horde Fireball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball Freeze The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minion Horde Fireball Freeze
Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball Freeze
Minion Horde
Fireball Wizard The Log
Fireball Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
Freeze The Log Fireball Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard The Log
Minion Horde Goblin Gang Tombstone Fireball Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Goblin Gang Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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