My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Goblin Giant Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Wizard Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Baby Dragon Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Fireball
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Royal Ghost Fireball Baby Dragon Electro Wizard Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Royal Ghost Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant Baby Dragon The Log Electro Wizard
Baby Dragon
Fireball Goblin Giant Ice Wizard Electro Wizard Inferno Dragon
Goblin Giant
Fireball Baby Dragon The Log Ice Wizard Electro Wizard
The Log
Fireball Goblin Giant
Ice Wizard
Baby Dragon Goblin Giant
Royal Ghost
Electro Wizard
Electro Wizard
Fireball Baby Dragon Goblin Giant Royal Ghost
Inferno Dragon
Baby Dragon

Defense Synergies 3 13

Fireball
Goblin Giant The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard The Log Inferno Dragon
Goblin Giant
Fireball The Log Electro Wizard
The Log
Fireball Baby Dragon Goblin Giant Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Ice Wizard
Baby Dragon Fireball The Log Inferno Dragon
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fireball Goblin Giant The Log Royal Ghost Inferno Dragon
Inferno Dragon
Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Goblin Giant The Log Electro Wizard
Inferno Dragon The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon Goblin Giant The Log Electro Wizard
Inferno Dragon Ice Wizard
Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard Fireball Baby Dragon Goblin Giant The Log Royal Ghost
Inferno Dragon Fireball Baby Dragon Ice Wizard Electro Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball Baby Dragon The Log Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
Fireball The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard
Fireball Baby Dragon The Log Ice Wizard Royal Ghost Electro Wizard
Baby Dragon The Log Fireball Ice Wizard Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Ghost Fireball Baby Dragon Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Baby Dragon The Log Royal Ghost Inferno Dragon
Goblin Giant The Log Electro Wizard
Fireball Goblin Giant The Log Electro Wizard
Goblin Giant Inferno Dragon
Fireball Baby Dragon Goblin Giant Ice Wizard Electro Wizard
Fireball Goblin Giant Ice Wizard Electro Wizard
Goblin Giant Inferno Dragon
Electro Wizard Fireball Baby Dragon The Log Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon
Fireball Goblin Giant The Log Electro Wizard
Fireball Goblin Giant
Fireball Baby Dragon
Electro Wizard Fireball Baby Dragon Goblin Giant The Log Inferno Dragon
Fireball Baby Dragon The Log Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log Royal Ghost
Fireball Baby Dragon The Log Ice Wizard Royal Ghost Electro Wizard
Fireball Baby Dragon Goblin Giant The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Goblin Giant Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Ice Wizard
Inferno Dragon
Fireball The Log Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Ice Wizard Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Goblin Giant The Log Royal Ghost Electro Wizard

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