My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Miner
Giant Snowball
Fire Spirit Musketeer Guards Miner Princess
Zap
Fire Spirit Royal Giant Guards Princess
Barbarian Barrel
Fire Spirit Musketeer Guards Princess
The Log
Fire Spirit Royal Giant Musketeer Guards Princess
Earthquake
Guards
Arrows
Fire Spirit Guards Princess
Royal Delivery
Fire Spirit Musketeer Guards Miner Princess
Fireball
Musketeer Princess
Poison
Musketeer Guards Princess
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Earthquake Guards Miner Princess Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Earthquake Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Giant Snowball
Giant Snowball
Earthquake Fire Spirit Royal Giant Musketeer Miner Princess
Royal Giant
Fire Spirit Earthquake Miner Giant Snowball Musketeer Guards Princess
Earthquake
Giant Snowball Royal Giant
Musketeer
Giant Snowball Royal Giant Miner
Guards
Miner Royal Giant
Miner
Fire Spirit Royal Giant Guards Giant Snowball Musketeer
Princess
Giant Snowball Royal Giant

Defense Synergies 1 9

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Earthquake Musketeer Guards Miner Princess
Royal Giant
Earthquake
Giant Snowball Princess
Musketeer
Guards Giant Snowball Miner
Guards
Musketeer Giant Snowball Princess
Miner
Giant Snowball Musketeer
Princess
Giant Snowball Earthquake Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Musketeer
Fire Spirit Giant Snowball Musketeer
Musketeer Guards
Earthquake Princess
Fire Spirit Giant Snowball Earthquake Musketeer Guards
Giant Snowball Musketeer Fire Spirit Princess
Earthquake Musketeer
Musketeer Princess
Guards Fire Spirit Giant Snowball Musketeer Miner
Guards Giant Snowball Earthquake Musketeer Princess
Musketeer Giant Snowball Princess
Fire Spirit Giant Snowball Earthquake Musketeer Guards
Fire Spirit Giant Snowball Earthquake Guards Princess
Giant Snowball
Musketeer
Fire Spirit Giant Snowball Musketeer Guards
Giant Snowball Earthquake Fire Spirit Musketeer Guards Princess
Musketeer
Fire Spirit Giant Snowball Earthquake Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Giant Snowball Musketeer Miner
Guards Musketeer
Guards Musketeer
Musketeer Guards
Fire Spirit Giant Snowball Musketeer Princess
Guards Musketeer
Giant Snowball
Musketeer Guards
Musketeer Guards
Giant Snowball Guards
Guards
Musketeer Princess
Guards Musketeer
Giant Snowball Earthquake Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Musketeer Guards
Giant Snowball Musketeer Miner Princess
Earthquake Miner
Earthquake Musketeer Guards
Fire Spirit Giant Snowball Earthquake
Fire Spirit Giant Snowball Musketeer Princess
Fire Spirit Earthquake Musketeer Princess
Earthquake Fire Spirit Giant Snowball Princess
Miner Giant Snowball
Fire Spirit Giant Snowball Musketeer Guards
Miner Earthquake Musketeer Princess
Fire Spirit Giant Snowball Musketeer Princess
Earthquake Fire Spirit Giant Snowball Musketeer Miner Princess
Earthquake Musketeer Princess
Earthquake Princess Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer Princess
Earthquake Musketeer Princess
Giant Snowball Earthquake
Fire Spirit Giant Snowball Earthquake Musketeer Princess
Fire Spirit Giant Snowball Earthquake Miner Princess
Earthquake Musketeer
Giant Snowball Princess
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Earthquake Fire Spirit Princess
Miner Giant Snowball Earthquake Musketeer Princess
Giant Snowball Musketeer Miner Princess
Miner Musketeer
Fire Spirit Giant Snowball Musketeer Princess
Giant Snowball Musketeer Guards
Giant Snowball
Giant Snowball Earthquake Musketeer Miner
Giant Snowball Princess
Giant Snowball Earthquake Princess
Earthquake Fire Spirit Musketeer Guards Princess
Fire Spirit Giant Snowball Musketeer Princess
Miner Musketeer Princess
Giant Snowball Earthquake Musketeer Princess
Giant Snowball
Musketeer
Giant Snowball Musketeer Guards Princess
Giant Snowball Musketeer Princess
Giant Snowball Musketeer Miner Princess

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