My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Night Witch
Giant Snowball
Skeletons Fire Spirit Hog Rider Night Witch
Zap
Skeletons Fire Spirit Night Witch
Barbarian Barrel
Skeletons Fire Spirit Tesla Night Witch
The Log
Skeletons Fire Spirit Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Fire Spirit Night Witch
Royal Delivery
Skeletons Fire Spirit Hog Rider Night Witch
Fireball
Tesla Hog Rider Night Witch
Poison
Night Witch
Lightning
Tesla Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Rage The Log Tesla Fireball Hog Rider Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Rage The Log

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider
Tesla
Fireball
Hog Rider The Log
Hog Rider
Fire Spirit Fireball Rage The Log
Rage
Hog Rider Night Witch
The Log
Hog Rider Fireball
Night Witch
Rage

Defense Synergies 3 7

Skeletons
Tesla Fire Spirit The Log Night Witch
Fire Spirit
Skeletons The Log
Tesla
Skeletons The Log Fireball Night Witch
Fireball
The Log Tesla
Hog Rider
Rage
The Log
Tesla Fireball Skeletons Fire Spirit Night Witch
Night Witch
Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeletons Tesla The Log Night Witch
Tesla Skeletons Fire Spirit Night Witch
Tesla Night Witch Skeletons
Fireball The Log
Fireball The Log Skeletons Fire Spirit Tesla Night Witch
Tesla Fire Spirit Fireball Night Witch
Tesla Fireball The Log
Tesla Skeletons Night Witch
Skeletons Fire Spirit Tesla Night Witch
Skeletons Tesla Fireball The Log Night Witch
Tesla Fireball Night Witch
Tesla Night Witch Skeletons Fire Spirit Fireball The Log
Fire Spirit Fireball Tesla The Log Night Witch
Tesla
Tesla Fireball The Log
Tesla Skeletons Fireball Night Witch
Fire Spirit Tesla Fireball The Log Night Witch
The Log Fire Spirit Tesla Fireball
Tesla
Fire Spirit Tesla Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball
Fireball Tesla The Log
Skeletons The Log
Tesla Fireball The Log Night Witch
Skeletons Tesla Night Witch
Fire Spirit Fireball Skeletons Tesla
Skeletons Tesla Fireball Night Witch
Tesla
Skeletons Fireball The Log
Skeletons Tesla
Tesla
Fireball The Log
Skeletons Tesla Fireball Night Witch
Tesla Fireball
Tesla Skeletons Fireball The Log Night Witch
Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Night Witch
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Night Witch
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball Night Witch
Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Fire Spirit Fireball Night Witch
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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