My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Fire Spirit Bomber Archers Dart Goblin Hog Rider
Zap
Fire Spirit Bomber Archers Dart Goblin
Barbarian Barrel
Fire Spirit Bomber Archers Knight Dart Goblin
The Log
Fire Spirit Bomber Archers Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Fire Spirit Bomber Archers Dart Goblin
Royal Delivery
Fire Spirit Bomber Archers Knight Dart Goblin Mini P.E.K.K.A Hog Rider
Fireball
Bomber Archers Dart Goblin Hog Rider
Poison
Bomber Archers Dart Goblin
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Archers Knight Dart Goblin Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Archers

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mini P.E.K.K.A
Bomber
Knight Mini P.E.K.K.A Hog Rider
Archers
Knight Mini P.E.K.K.A Hog Rider
Knight
Archers Dart Goblin Hog Rider Fire Spirit Bomber
Dart Goblin
Knight Hog Rider
Mini P.E.K.K.A
Fire Spirit Bomber Archers Hog Rider Rage
Hog Rider
Fire Spirit Knight Rage Bomber Archers Dart Goblin Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A

Defense Synergies 4 6

Fire Spirit
Knight Mini P.E.K.K.A
Bomber
Knight Mini P.E.K.K.A
Archers
Knight Dart Goblin Mini P.E.K.K.A
Knight
Fire Spirit Bomber Archers Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bomber Archers Knight Dart Goblin
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin
Mini P.E.K.K.A Bomber Knight Dart Goblin
Mini P.E.K.K.A Fire Spirit Bomber Archers Knight Dart Goblin
Mini P.E.K.K.A Bomber Knight Dart Goblin
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Archers Dart Goblin
Dart Goblin Fire Spirit Archers
Dart Goblin
Mini P.E.K.K.A
Knight Fire Spirit Bomber Archers Dart Goblin Mini P.E.K.K.A
Archers Dart Goblin Bomber Knight
Archers Dart Goblin
Mini P.E.K.K.A Fire Spirit Bomber Knight
Fire Spirit Bomber Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A
Fire Spirit Bomber Archers Knight Dart Goblin
Fire Spirit Bomber Archers Knight Dart Goblin
Mini P.E.K.K.A Dart Goblin
Bomber Fire Spirit Archers Knight Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Bomber Archers Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Fire Spirit Archers Dart Goblin
Mini P.E.K.K.A Archers Knight Dart Goblin
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Bomber Archers Dart Goblin
Bomber Archers Knight Dart Goblin Mini P.E.K.K.A
Bomber Archers Dart Goblin Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Bomber Fire Spirit
Fire Spirit Dart Goblin
Fire Spirit Bomber Archers Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Fire Spirit Mini P.E.K.K.A
Knight Dart Goblin
Fire Spirit Archers Dart Goblin
Fire Spirit Knight Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Archers Dart Goblin Mini P.E.K.K.A
Fire Spirit Bomber Dart Goblin
Fire Spirit Bomber
Dart Goblin
Dart Goblin
Fire Spirit Archers Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Bomber Dart Goblin
Fire Spirit Archers Dart Goblin
Fire Spirit Archers Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
Bomber Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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