My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Fire Spirit Minions Battle Ram
Zap
Fire Spirit Minions Battle Ram Bandit
Barbarian Barrel
Fire Spirit Battle Ram Executioner Bandit
The Log
Fire Spirit Battle Ram Bandit
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Battle Ram Executioner P.E.K.K.A Bandit
Fireball
Minions Battle Ram Executioner Bandit
Poison
Minions Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Bandit Fireball Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram Bandit
Minions
Battle Ram P.E.K.K.A Bandit
Fireball
Battle Ram The Log
Battle Ram
The Log Bandit Fire Spirit Minions Fireball P.E.K.K.A
Executioner
P.E.K.K.A The Log Bandit
P.E.K.K.A
Fire Spirit Minions Battle Ram Executioner The Log
The Log
Battle Ram Fireball Executioner P.E.K.K.A Bandit
Bandit
Battle Ram Fire Spirit Minions Executioner The Log

Defense Synergies 2 9

Fire Spirit
P.E.K.K.A The Log
Minions
P.E.K.K.A The Log Bandit
Fireball
The Log Bandit
Battle Ram
Executioner
The Log Bandit
P.E.K.K.A
The Log Fire Spirit Minions
The Log
Fireball P.E.K.K.A Fire Spirit Minions Executioner Bandit
Bandit
Minions Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log
P.E.K.K.A Minions Executioner The Log Bandit
P.E.K.K.A Fire Spirit Minions Executioner Bandit
P.E.K.K.A Minions Bandit
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Minions Executioner Bandit
Minions Fire Spirit Fireball Executioner
Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Minions
Fire Spirit Bandit
Minions Executioner Fireball The Log Bandit
Minions Executioner Fireball
P.E.K.K.A Fire Spirit Minions Fireball The Log Bandit
Fire Spirit Fireball Executioner Minions P.E.K.K.A The Log
P.E.K.K.A Bandit
Fireball P.E.K.K.A The Log Bandit
Minions Fireball Executioner P.E.K.K.A
Fire Spirit Fireball Minions Executioner The Log Bandit
Executioner The Log Fire Spirit Minions Fireball Bandit
P.E.K.K.A
Fire Spirit Minions Fireball Executioner P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Executioner The Log
P.E.K.K.A Bandit Minions The Log
P.E.K.K.A Fireball The Log Bandit
P.E.K.K.A Executioner Bandit
Fire Spirit Fireball Executioner Minions
P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A
P.E.K.K.A Minions Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Executioner Bandit
Fireball Executioner
Minions Fireball Executioner P.E.K.K.A The Log
Minions Executioner Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Executioner The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Executioner Fire Spirit The Log
Fireball Executioner Fire Spirit Minions
Fire Spirit Executioner The Log
Fireball The Log Fire Spirit Executioner
Fireball The Log Bandit
Fire Spirit Minions Fireball
Fireball The Log Bandit
Fireball Fire Spirit Executioner
Fire Spirit Fireball Executioner The Log Bandit
Minions Fireball Bandit
Fireball The Log
Fireball Executioner The Log Bandit
Fireball Executioner The Log Bandit
Fireball
Minions
Fire Spirit Fireball Executioner The Log Bandit
Fire Spirit Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Executioner
Fireball The Log Executioner Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fire Spirit Fireball Executioner
Minions Fireball
Fireball
Fireball The Log Bandit
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Minions Fireball Bandit
Fireball Fire Spirit Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Minions Fireball The Log
Fireball Executioner
Fireball Executioner The Log Bandit

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