My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Fire Spirit Bats Goblin Gang Furnace Goblin Hut
Zap
Fire Spirit Bats Goblin Gang Furnace Goblin Hut Prince
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Goblin Hut
The Log
Fire Spirit Goblin Gang Furnace Goblin Hut Prince
Earthquake
Goblin Gang Furnace Goblin Hut
Arrows
Fire Spirit Bats Goblin Gang Furnace Goblin Hut
Royal Delivery
Fire Spirit Bats Goblin Gang Goblin Hut Prince
Fireball
Goblin Gang Furnace Goblin Hut
Poison
Bats Goblin Gang Furnace Goblin Hut
Lightning
Furnace Goblin Hut Prince
Rocket
Furnace Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage The Log Goblin Gang Furnace Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Rage The Log

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Prince
Bats
Rage Prince
Goblin Gang
Goblin Hut Prince
Furnace
Fire Spirit Goblin Hut Prince
Goblin Hut
Goblin Gang Furnace Prince The Log
Rage
Bats Prince
Prince
Fire Spirit Bats Goblin Gang Furnace Goblin Hut Rage The Log
The Log
Goblin Hut Prince

Defense Synergies 1 9

Fire Spirit
The Log
Bats
Prince The Log
Goblin Gang
Furnace Goblin Hut Prince The Log
Furnace
Goblin Gang Goblin Hut Prince
Goblin Hut
Goblin Gang Furnace
Rage
Prince
The Log Bats Goblin Gang Furnace
The Log
Prince Fire Spirit Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Bats Goblin Gang Furnace Goblin Hut Prince The Log
Goblin Gang Furnace Goblin Hut Prince Fire Spirit Bats
Goblin Hut Prince Bats Goblin Gang Furnace
Prince The Log
Goblin Gang The Log Fire Spirit Bats Furnace
Bats Furnace Fire Spirit Goblin Gang Goblin Hut
The Log
Goblin Gang Furnace Goblin Hut Prince
Goblin Gang Fire Spirit Prince
Bats Goblin Gang Furnace Goblin Hut The Log
Bats Goblin Gang Furnace Goblin Hut
Furnace Goblin Hut Prince Fire Spirit Bats Goblin Gang The Log
Fire Spirit Bats Goblin Gang Furnace Goblin Hut Prince The Log
Goblin Gang Furnace Goblin Hut Prince
Goblin Gang Furnace Goblin Hut Prince The Log
Bats Goblin Gang Furnace Goblin Hut Prince
Fire Spirit Bats Goblin Gang Furnace Goblin Hut Prince The Log
Furnace The Log Fire Spirit Bats Goblin Hut
Goblin Hut Prince
Goblin Gang Fire Spirit Bats Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Goblin Hut Prince
Goblin Gang Prince The Log
Goblin Gang Bats Furnace Goblin Hut Prince The Log
Goblin Gang Prince Bats The Log
Goblin Gang Goblin Hut Prince
Fire Spirit Furnace Bats Goblin Gang Goblin Hut
Goblin Gang Prince Bats Furnace Goblin Hut
Prince
Bats Goblin Hut Prince The Log
Goblin Gang Goblin Hut
Bats Goblin Hut Prince
Prince The Log
Prince Goblin Gang
Furnace
Goblin Gang Goblin Hut Bats Furnace Prince The Log
Bats Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut The Log
Prince The Log
Fire Spirit Furnace The Log
Fire Spirit Bats Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Goblin Gang Prince
Prince The Log
Fire Spirit
Fire Spirit Goblin Hut The Log
Furnace Goblin Hut Prince The Log
Furnace Goblin Hut The Log
Furnace Goblin Hut The Log
Bats
Fire Spirit Prince The Log
Fire Spirit The Log
Prince The Log
Prince The Log
The Log
The Log Fire Spirit Furnace
The Log
Prince The Log
The Log
Fire Spirit Bats Furnace
Bats Goblin Hut
The Log
Prince
The Log
Fire Spirit Bats Goblin Gang Goblin Hut Prince
Fire Spirit
The Log
Goblin Gang Prince
The Log
Prince
Bats Goblin Gang The Log
Bats
Prince The Log

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