My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Bomber Musketeer Goblin Barrel Inferno Dragon
Zap
Fire Spirit Bomber Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Musketeer Goblin Barrel
The Log
Fire Spirit Bomber Musketeer Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel
Royal Delivery
Fire Spirit Bomber Musketeer Goblin Barrel Inferno Dragon
Fireball
Bomber Musketeer Goblin Barrel Inferno Dragon
Poison
Bomber Musketeer
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Goblin Barrel Fireball Musketeer Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel Inferno Dragon
Bomber
Giant
Arrows
Fireball Giant Goblin Barrel
Fireball
Arrows Giant
Musketeer
Giant
Giant
Bomber Arrows Musketeer Goblin Barrel Fire Spirit Fireball
Goblin Barrel
Giant Fire Spirit Arrows
Inferno Dragon
Fire Spirit

Defense Synergies 0 2

Fire Spirit
Bomber
Arrows
Fireball
Fireball
Arrows Musketeer
Musketeer
Fireball
Giant
Goblin Barrel
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Inferno Dragon Bomber Musketeer
Fire Spirit Bomber Musketeer Inferno Dragon
Inferno Dragon Bomber Musketeer
Bomber Arrows Fireball
Arrows Fireball Fire Spirit Bomber Musketeer
Musketeer Inferno Dragon Fire Spirit Arrows Fireball
Arrows Fireball Musketeer
Inferno Dragon Musketeer
Fire Spirit Bomber Musketeer
Bomber Arrows Fireball Musketeer
Arrows Musketeer Inferno Dragon Fireball
Fire Spirit Bomber Fireball Musketeer
Fire Spirit Bomber Fireball Arrows
Inferno Dragon
Fireball Inferno Dragon
Bomber Arrows Fireball Musketeer
Fire Spirit Arrows Fireball Bomber Musketeer
Arrows Fire Spirit Bomber Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Bomber Fire Spirit Arrows Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber Arrows Musketeer Inferno Dragon
Musketeer
Fireball Musketeer
Musketeer Inferno Dragon
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Inferno Dragon
Fireball Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Arrows Fireball
Fireball
Bomber Fireball Musketeer
Bomber Fireball Musketeer Inferno Dragon
Arrows Bomber Fireball Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Bomber Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Bomber Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Fire Spirit Bomber Arrows Fireball Musketeer
Fire Spirit Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fire Spirit Bomber Fireball
Inferno Dragon
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: