My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Bats Minions Skeleton Army Baby Dragon
Zap
Fire Spirit Bats Minions Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army
The Log
Fire Spirit Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Minions Skeleton Army
Royal Delivery
Fire Spirit Bats Minions Elite Barbarians Skeleton Army Baby Dragon
Fireball
Minions Elite Barbarians Skeleton Army Baby Dragon
Poison
Bats Minions Skeleton Army
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Skeleton Army Fireball Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Minions Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Baby Dragon
Bats
Mega Knight Minions Elite Barbarians Baby Dragon
Minions
Mega Knight Bats Elite Barbarians Baby Dragon
Elite Barbarians
Fire Spirit Bats Minions Fireball Mega Knight
Fireball
Elite Barbarians Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Fire Spirit Bats Minions Fireball Mega Knight
Mega Knight
Bats Minions Elite Barbarians Fireball Baby Dragon

Defense Synergies 0 8

Fire Spirit
Bats
Minions Baby Dragon Mega Knight
Minions
Bats Baby Dragon Mega Knight
Elite Barbarians
Mega Knight
Fireball
Mega Knight
Skeleton Army
Baby Dragon
Bats Minions Mega Knight
Mega Knight
Bats Minions Elite Barbarians Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Elite Barbarians Skeleton Army Bats Minions Mega Knight
Skeleton Army Mega Knight Fire Spirit Bats Minions Elite Barbarians
Elite Barbarians Skeleton Army Bats Minions Mega Knight
Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Fire Spirit Bats Minions Baby Dragon Mega Knight
Bats Minions Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Mega Knight
Bats Minions Skeleton Army Fireball Baby Dragon Mega Knight
Minions Bats Fireball Baby Dragon
Skeleton Army Mega Knight Fire Spirit Bats Minions Elite Barbarians Fireball
Fire Spirit Fireball Skeleton Army Mega Knight Bats Minions Baby Dragon
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Fireball Mega Knight
Mega Knight Bats Minions Elite Barbarians Fireball Skeleton Army
Fire Spirit Fireball Mega Knight Bats Minions Elite Barbarians Skeleton Army Baby Dragon
Baby Dragon Fire Spirit Bats Minions Fireball Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Fire Spirit Bats Minions Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Baby Dragon Mega Knight
Skeleton Army Mega Knight Bats Minions Elite Barbarians
Skeleton Army Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight
Fire Spirit Fireball Bats Minions Baby Dragon
Skeleton Army Bats Minions Elite Barbarians Fireball
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Bats Minions Elite Barbarians Fireball Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Bats Minions Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Fireball
Fireball Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Bats Minions Fireball Baby Dragon
Bats Minions Mega Knight Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Fire Spirit Baby Dragon Mega Knight
Fireball Fire Spirit Bats Minions Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Bats Minions Elite Barbarians Fireball
Fireball
Fireball Fire Spirit Baby Dragon
Fire Spirit Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Bats Minions
Fire Spirit Fireball Baby Dragon Mega Knight
Fire Spirit Fireball Baby Dragon Mega Knight
Minions Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Elite Barbarians Fire Spirit Bats Fireball Baby Dragon
Bats Minions Fireball
Elite Barbarians Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fire Spirit Bats Minions Fireball Skeleton Army
Fireball Fire Spirit Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Elite Barbarians Mega Knight
Bats Minions Elite Barbarians Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Mega Knight

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