My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner Inferno Dragon
Giant Snowball
Fire Spirit Archers Goblin Gang Miner Inferno Dragon
Zap
Fire Spirit Archers Goblin Gang Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Goblin Gang Tesla
The Log
Fire Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Miner Inferno Dragon
Fireball
Archers Goblin Gang Tesla Inferno Dragon
Poison
Archers Goblin Gang
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Gang Miner Tesla Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Goblin Gang Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Inferno Dragon
Archers
Miner Inferno Dragon Mega Knight
Goblin Gang
Miner
Tesla
Rocket
Miner
Miner
Fire Spirit Goblin Gang Archers Rocket Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Archers Miner
Mega Knight
Inferno Dragon Archers Miner

Defense Synergies 1 8

Fire Spirit
Archers
Goblin Gang Tesla Mega Knight
Goblin Gang
Tesla Archers Miner Inferno Dragon
Tesla
Goblin Gang Archers Inferno Dragon
Rocket
Miner
Goblin Gang Mega Knight
Inferno Dragon
Goblin Gang Tesla Mega Knight
Mega Knight
Archers Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Inferno Dragon Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Rocket Mega Knight Fire Spirit Archers Inferno Dragon
Tesla Inferno Dragon Goblin Gang Mega Knight
Rocket Mega Knight
Goblin Gang Fire Spirit Archers Tesla Mega Knight
Tesla Rocket Inferno Dragon Fire Spirit Archers Goblin Gang
Rocket Tesla Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Fire Spirit Archers Tesla Miner Mega Knight
Archers Goblin Gang Tesla Mega Knight
Tesla Inferno Dragon Archers Goblin Gang
Tesla Mega Knight Fire Spirit Goblin Gang Rocket
Fire Spirit Rocket Mega Knight Goblin Gang Tesla
Inferno Dragon Goblin Gang Tesla Mega Knight
Rocket Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Goblin Gang
Fire Spirit Tesla Mega Knight Archers Goblin Gang
Fire Spirit Archers Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Mega Knight Fire Spirit Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Tesla
Archers Goblin Gang Tesla Rocket Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Rocket
Goblin Gang Rocket Mega Knight Tesla
Goblin Gang Tesla Inferno Dragon Mega Knight
Fire Spirit Rocket Archers Goblin Gang Tesla
Goblin Gang Rocket Archers Tesla
Mega Knight Tesla Inferno Dragon
Rocket Mega Knight Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Rocket Mega Knight
Rocket Mega Knight Goblin Gang Tesla
Archers Tesla Mega Knight
Goblin Gang Tesla Archers Rocket Inferno Dragon
Mega Knight Archers Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner
Rocket Miner
Rocket
Rocket Fire Spirit Mega Knight
Fire Spirit Rocket
Fire Spirit Archers
Fire Spirit
Miner
Rocket Fire Spirit Goblin Gang
Rocket Miner
Fire Spirit Archers Rocket
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket Mega Knight
Rocket
Rocket
Rocket Fire Spirit Archers Mega Knight
Rocket Fire Spirit Miner Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Fire Spirit Mega Knight
Inferno Dragon
Miner
Miner Mega Knight
Rocket Miner
Fire Spirit Archers
Rocket
Rocket Miner Mega Knight
Rocket
Mega Knight
Rocket
Fire Spirit Archers Goblin Gang Rocket
Rocket Fire Spirit Archers
Miner Goblin Gang Rocket Mega Knight
Rocket
Mega Knight
Goblin Gang Rocket
Rocket
Rocket Miner Mega Knight

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