My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Fire Spirit Archers Goblin Gang
Zap
Fire Spirit Archers Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Archers Goblin Gang Inferno Tower Royal Ghost Magic Archer
The Log
Fire Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang P.E.K.K.A Royal Ghost Magic Archer
Fireball
Archers Goblin Gang Inferno Tower Magic Archer
Poison
Archers Goblin Gang Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Gang Royal Ghost Fireball Magic Archer Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Goblin Gang Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Archers
P.E.K.K.A Royal Ghost
Goblin Gang
P.E.K.K.A Royal Ghost
Fireball
Magic Archer
Inferno Tower
P.E.K.K.A
Fire Spirit Magic Archer Archers Goblin Gang
Royal Ghost
Archers Goblin Gang Magic Archer
Magic Archer
P.E.K.K.A Fireball Royal Ghost

Defense Synergies 1 9

Fire Spirit
Inferno Tower P.E.K.K.A
Archers
Goblin Gang Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Archers P.E.K.K.A Magic Archer
Fireball
Inferno Tower
Inferno Tower
Goblin Gang Fire Spirit Archers Fireball Royal Ghost
P.E.K.K.A
Fire Spirit Archers Goblin Gang
Royal Ghost
Inferno Tower
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Inferno Tower P.E.K.K.A Fire Spirit Archers
Inferno Tower P.E.K.K.A Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Fire Spirit Archers Royal Ghost Magic Archer
Inferno Tower Fire Spirit Archers Goblin Gang Fireball Magic Archer
Fireball Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Archers Inferno Tower Royal Ghost
Archers Goblin Gang Fireball Royal Ghost Magic Archer
Inferno Tower Archers Goblin Gang Fireball Magic Archer
Inferno Tower P.E.K.K.A Fire Spirit Goblin Gang Fireball
Fire Spirit Fireball Goblin Gang P.E.K.K.A Royal Ghost Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Inferno Tower P.E.K.K.A
Fire Spirit Fireball Archers Goblin Gang Royal Ghost Magic Archer
Fire Spirit Archers Fireball Royal Ghost Magic Archer
P.E.K.K.A Inferno Tower
Goblin Gang Royal Ghost Fire Spirit Archers Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Inferno Tower P.E.K.K.A Royal Ghost
Fireball Archers Goblin Gang Royal Ghost Magic Archer
Goblin Gang P.E.K.K.A Inferno Tower
Goblin Gang P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
Fire Spirit Fireball Archers Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Archers Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Fireball Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball Inferno Tower
Archers Fireball Magic Archer
Goblin Gang Inferno Tower Archers Fireball P.E.K.K.A Magic Archer
Archers Fireball Inferno Tower P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Fireball
Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Archers Magic Archer
Fireball Fire Spirit Magic Archer
Fireball
Fire Spirit Goblin Gang Fireball
Fireball Magic Archer
Fireball Fire Spirit Archers Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fire Spirit Archers Fireball Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fire Spirit Fireball Magic Archer
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Archers Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fire Spirit Archers Goblin Gang Fireball Magic Archer
Fireball Fire Spirit Archers Magic Archer
Fireball
Fireball Goblin Gang Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: