My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Dart Goblin Witch
Zap
Fire Spirit Archers Dart Goblin Witch
Barbarian Barrel
Fire Spirit Archers Dart Goblin Wizard Witch
The Log
Fire Spirit Archers Dart Goblin Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Dart Goblin Witch
Royal Delivery
Fire Spirit Archers Dart Goblin Wizard Witch
Fireball
Archers Dart Goblin Wizard Witch
Poison
Archers Dart Goblin Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Dart Goblin Fireball Wizard Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Dart Goblin Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Archers
Golem Mega Knight
Dart Goblin
Golem Mega Knight
Fireball
Golem Mega Knight
Wizard
Golem Mega Knight
Witch
Golem Mega Knight
Golem
Fireball Fire Spirit Archers Dart Goblin Wizard Witch
Mega Knight
Archers Dart Goblin Fireball Wizard Witch

Defense Synergies 0 7

Fire Spirit
Archers
Dart Goblin Witch Mega Knight
Dart Goblin
Archers Mega Knight
Fireball
Mega Knight
Wizard
Mega Knight
Witch
Archers Mega Knight
Golem
Mega Knight
Archers Dart Goblin Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Dart Goblin Witch Mega Knight
Witch Mega Knight Fire Spirit Archers Dart Goblin
Witch Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Archers Dart Goblin Mega Knight
Dart Goblin Fire Spirit Archers Fireball Wizard Witch
Dart Goblin Fireball Mega Knight
Witch
Fire Spirit Archers Dart Goblin Mega Knight
Archers Dart Goblin Witch Fireball Wizard Mega Knight
Archers Dart Goblin Fireball Wizard Witch
Mega Knight Fire Spirit Fireball Wizard Witch
Fire Spirit Fireball Wizard Mega Knight Dart Goblin Witch
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Fireball Witch
Fire Spirit Fireball Mega Knight Archers Dart Goblin Wizard Witch
Wizard Witch Fire Spirit Archers Dart Goblin Fireball Mega Knight
Dart Goblin
Wizard Mega Knight Fire Spirit Archers Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball Witch
Fireball Archers Wizard Mega Knight
Mega Knight Witch
Mega Knight Fireball
Witch Mega Knight
Fire Spirit Fireball Wizard Archers Dart Goblin Witch
Archers Dart Goblin Fireball Witch
Mega Knight
Mega Knight Fireball Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Fireball
Mega Knight Fireball Wizard Witch
Wizard Archers Dart Goblin Fireball Witch Mega Knight
Witch Archers Dart Goblin Fireball
Mega Knight Archers Dart Goblin Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard Fire Spirit Mega Knight
Fireball Wizard Fire Spirit Dart Goblin Witch
Fire Spirit Archers Dart Goblin Wizard Witch
Fireball Fire Spirit Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fire Spirit Fireball
Dart Goblin Fireball Wizard
Fireball Fire Spirit Archers Dart Goblin Wizard
Fire Spirit Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard Mega Knight
Fireball
Fire Spirit Archers Dart Goblin Fireball Wizard Mega Knight
Fire Spirit Dart Goblin Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Witch Mega Knight
Witch
Fireball Dart Goblin Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Dart Goblin
Fire Spirit Archers Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard Witch
Fireball
Dart Goblin Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fire Spirit Archers Dart Goblin Fireball Witch
Fireball Fire Spirit Archers Dart Goblin Wizard Witch
Fireball
Fireball Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Mega Knight

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