My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Giant Skeleton Ice Wizard
The Log
Fire Spirit Elite Barbarians Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Giant Skeleton Ice Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Elite Barbarians Valkyrie Wizard Ice Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Ice Wizard Fireball Valkyrie Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Ice Wizard Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Giant Skeleton
Elite Barbarians
Valkyrie Fire Spirit Fireball Wizard
Fireball
Elite Barbarians
Valkyrie
Fire Spirit Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Skeleton Army
Giant Skeleton
Fire Spirit Valkyrie Wizard Ice Wizard
Ice Wizard
Giant Skeleton

Defense Synergies 1 13

Fire Spirit
Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Ice Wizard
Valkyrie
Elite Barbarians Fire Spirit Fireball Wizard Ice Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army Giant Skeleton Ice Wizard
Skeleton Army
Wizard Giant Skeleton Ice Wizard
Giant Skeleton
Fire Spirit Wizard Skeleton Army Ice Wizard
Ice Wizard
Fireball Valkyrie Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Skeleton Army Valkyrie Ice Wizard
Skeleton Army Fire Spirit Elite Barbarians Valkyrie Giant Skeleton Ice Wizard
Elite Barbarians Skeleton Army Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie Skeleton Army Giant Skeleton
Fireball Skeleton Army Fire Spirit Valkyrie Ice Wizard
Fire Spirit Fireball Wizard Ice Wizard
Fireball Valkyrie Giant Skeleton
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Fire Spirit Valkyrie Giant Skeleton Ice Wizard
Valkyrie Skeleton Army Ice Wizard Fireball Wizard Giant Skeleton
Fireball Wizard Ice Wizard
Skeleton Army Fire Spirit Elite Barbarians Fireball Valkyrie Wizard Giant Skeleton Ice Wizard
Fire Spirit Fireball Valkyrie Wizard Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Valkyrie Skeleton Army
Fire Spirit Fireball Elite Barbarians Valkyrie Wizard Skeleton Army Ice Wizard
Valkyrie Wizard Fire Spirit Fireball Giant Skeleton Ice Wizard
Elite Barbarians
Valkyrie Wizard Skeleton Army Fire Spirit Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Fireball Giant Skeleton
Fireball Elite Barbarians Valkyrie Wizard
Skeleton Army Giant Skeleton Elite Barbarians Valkyrie
Valkyrie Skeleton Army Giant Skeleton Elite Barbarians Fireball
Giant Skeleton Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Fireball Wizard Ice Wizard
Skeleton Army Elite Barbarians Fireball Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians Valkyrie Skeleton Army
Giant Skeleton Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie Giant Skeleton
Skeleton Army Elite Barbarians Fireball Valkyrie Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Fireball Valkyrie Giant Skeleton
Valkyrie Elite Barbarians Fireball Wizard Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Ice Wizard
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Ice Wizard
Fire Spirit Wizard
Fireball Fire Spirit Wizard Ice Wizard
Fireball Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Fireball Wizard Ice Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Wizard Ice Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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