My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Army Witch Lumberjack
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch Giant Skeleton Lumberjack
The Log
Fire Spirit Skeleton Army Witch Giant Skeleton Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Wizard Skeleton Army Witch Giant Skeleton Lumberjack
Fireball
Wizard Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Skeleton Army Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Skeleton Army

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton Lumberjack
Zap
Fire Spirit Witch Giant Skeleton The Log Lumberjack
Wizard
Giant Skeleton Lumberjack
Skeleton Army
Witch
Zap Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Zap Wizard Witch The Log Lumberjack
The Log
Zap Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Zap Wizard Witch Giant Skeleton The Log

Defense Synergies 0 21

Fire Spirit
Zap Giant Skeleton The Log
Zap
Fire Spirit Skeleton Army Witch Giant Skeleton The Log Lumberjack
Wizard
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army
Zap Wizard Giant Skeleton The Log Lumberjack
Witch
Zap Giant Skeleton The Log Lumberjack
Giant Skeleton
Fire Spirit Zap Wizard Skeleton Army Witch The Log Lumberjack
The Log
Fire Spirit Zap Wizard Skeleton Army Witch Giant Skeleton Lumberjack
Lumberjack
Zap Wizard Skeleton Army Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Skeleton Army Lumberjack Zap Witch The Log
Skeleton Army Witch Lumberjack Fire Spirit Giant Skeleton
Skeleton Army Witch Lumberjack
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Fire Spirit Zap Lumberjack
Fire Spirit Zap Wizard Witch
Zap Giant Skeleton The Log
Witch Skeleton Army Lumberjack
Skeleton Army Fire Spirit Giant Skeleton Lumberjack
Skeleton Army Witch Zap Wizard Giant Skeleton The Log Lumberjack
Zap Wizard Witch
Skeleton Army Lumberjack Fire Spirit Zap Wizard Witch Giant Skeleton The Log
Fire Spirit Wizard Skeleton Army Zap Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Wizard Skeleton Army Witch Lumberjack
Fire Spirit Zap Wizard Skeleton Army Witch The Log Lumberjack
Zap Wizard Witch The Log Fire Spirit Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Fire Spirit Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch Giant Skeleton
Zap Wizard The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Witch The Log
Skeleton Army Giant Skeleton Lumberjack Zap The Log
Giant Skeleton Skeleton Army Witch Lumberjack
Fire Spirit Wizard Zap Witch
Skeleton Army Witch Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Skeleton Army Witch The Log
Witch Skeleton Army
Witch Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Giant Skeleton The Log Lumberjack
Zap Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Lumberjack
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Fire Spirit Zap Wizard Witch
Zap Wizard Witch
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Fire Spirit Skeleton Army Witch
Fire Spirit Zap Wizard Witch
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap Giant Skeleton
Zap Witch Giant Skeleton The Log
Zap Witch
Zap Witch Giant Skeleton The Log

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