My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Fisherman Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Army Balloon Fisherman Inferno Dragon Lumberjack
Zap
Fire Spirit Skeleton Army Balloon Fisherman Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Army Executioner Lumberjack
The Log
Fire Spirit Skeleton Army Fisherman Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Balloon Executioner Fisherman Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Executioner Fisherman Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon Executioner Fisherman
Lightning
Balloon Executioner Fisherman Inferno Dragon Lumberjack
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Fisherman Inferno Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Fisherman Inferno Dragon Lumberjack
Zap
Balloon Fire Spirit Executioner Fisherman Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Fire Spirit Executioner Fisherman
Executioner
Zap Balloon
Fisherman
Fire Spirit Zap Balloon
Inferno Dragon
Fire Spirit
Lumberjack
Balloon Fire Spirit Zap

Defense Synergies 0 10

Fire Spirit
Zap
Zap
Fire Spirit Skeleton Army Executioner Fisherman Inferno Dragon Lumberjack
Skeleton Army
Zap Executioner Inferno Dragon Lumberjack
Balloon
Executioner
Zap Skeleton Army Lumberjack
Fisherman
Zap
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army Inferno Dragon Lumberjack Zap Executioner Fisherman
Skeleton Army Fisherman Lumberjack Fire Spirit Executioner Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Fisherman
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Executioner Lumberjack
Inferno Dragon Fire Spirit Zap Executioner
Zap
Inferno Dragon Skeleton Army Fisherman Lumberjack
Skeleton Army Fire Spirit Fisherman Lumberjack
Skeleton Army Executioner Zap Fisherman Lumberjack
Executioner Inferno Dragon Zap
Skeleton Army Lumberjack Fire Spirit Zap
Fire Spirit Skeleton Army Executioner Zap Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Fisherman Inferno Dragon Lumberjack
Skeleton Army Executioner Fisherman Lumberjack
Fire Spirit Zap Skeleton Army Executioner Fisherman Lumberjack
Zap Executioner Fire Spirit Fisherman Inferno Dragon Lumberjack
Fisherman Inferno Dragon Lumberjack
Skeleton Army Fire Spirit Executioner Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fisherman
Zap Executioner Fisherman Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Fisherman
Skeleton Army Lumberjack Zap Fisherman
Skeleton Army Executioner Fisherman Inferno Dragon Lumberjack
Fire Spirit Executioner Zap
Skeleton Army Lumberjack
Skeleton Army Fisherman Inferno Dragon Lumberjack
Zap Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Zap
Skeleton Army Executioner Lumberjack
Skeleton Army Executioner
Skeleton Army Zap Executioner Fisherman Inferno Dragon Lumberjack
Executioner Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Fisherman
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap Fisherman
Fire Spirit Fisherman Lumberjack
Zap Fisherman
Fire Spirit Zap Executioner
Fire Spirit Executioner Fisherman
Fisherman
Zap Fisherman
Zap Executioner
Executioner
Fisherman
Fire Spirit Zap Executioner Fisherman
Fire Spirit Zap
Fisherman
Zap
Zap Fire Spirit Executioner
Fisherman Inferno Dragon
Zap Executioner Fisherman
Zap Fisherman
Zap Fisherman
Fire Spirit Zap Executioner
Zap
Zap
Zap
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Executioner
Executioner Lumberjack
Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner

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