My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton King
Giant Snowball
Fire Spirit Minions Hog Rider Skeleton King
Zap
Fire Spirit Minions Firecracker Skeleton King
Barbarian Barrel
Fire Spirit Knight Firecracker Ice Wizard Skeleton King
The Log
Fire Spirit Firecracker Hog Rider Skeleton King
Earthquake
Firecracker Hog Rider Skeleton King
Arrows
Fire Spirit Minions Firecracker Skeleton King
Royal Delivery
Fire Spirit Knight Minions Firecracker Hog Rider Ice Wizard Skeleton King
Fireball
Minions Firecracker Hog Rider Ice Wizard Skeleton King
Poison
Minions Firecracker Ice Wizard Skeleton King
Lightning
Knight Ice Wizard Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Firecracker Ice Wizard Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Zap
Firecracker Hog Rider Fire Spirit Knight Minions Ice Wizard
Knight
Minions Firecracker Hog Rider Fire Spirit Zap Ice Wizard
Minions
Knight Hog Rider Zap Firecracker Skeleton King
Firecracker
Zap Knight Hog Rider Minions
Hog Rider
Fire Spirit Zap Knight Minions Firecracker
Ice Wizard
Zap Knight
Skeleton King
Minions

Defense Synergies 4 10

Fire Spirit
Knight Zap Firecracker
Zap
Fire Spirit Knight Minions Firecracker Ice Wizard
Knight
Fire Spirit Minions Firecracker Ice Wizard Zap
Minions
Knight Zap Firecracker Ice Wizard
Firecracker
Knight Fire Spirit Zap Minions Ice Wizard
Hog Rider
Ice Wizard
Knight Zap Minions Firecracker Skeleton King
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker
Zap Knight Minions Firecracker Ice Wizard
Fire Spirit Knight Minions Ice Wizard
Knight Minions Firecracker Ice Wizard Skeleton King
Firecracker
Fire Spirit Zap Minions Firecracker Ice Wizard
Minions Fire Spirit Zap Firecracker Ice Wizard
Zap
Minions Ice Wizard Skeleton King
Knight Fire Spirit Firecracker Ice Wizard
Minions Ice Wizard Zap Knight Firecracker Skeleton King
Minions Zap Firecracker Ice Wizard
Fire Spirit Zap Knight Minions Ice Wizard
Fire Spirit Zap Minions Firecracker Skeleton King
Knight Skeleton King
Zap
Knight Minions Firecracker
Fire Spirit Zap Knight Minions Firecracker Ice Wizard
Zap Fire Spirit Knight Minions Firecracker Ice Wizard
Fire Spirit Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Firecracker
Zap Knight Minions
Zap Knight
Knight
Fire Spirit Firecracker Zap Minions Ice Wizard
Knight Minions Ice Wizard
Knight
Zap Knight Minions Firecracker
Knight Minions
Zap
Knight Skeleton King
Firecracker
Zap Knight Minions Firecracker Skeleton King
Minions Zap Firecracker Ice Wizard Skeleton King
Zap Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Ice Wizard
Knight Firecracker
Fire Spirit Zap Firecracker
Firecracker Fire Spirit Zap Minions Ice Wizard
Fire Spirit Firecracker
Fire Spirit Zap Firecracker Ice Wizard
Zap Firecracker
Fire Spirit Minions
Firecracker Zap Knight
Fire Spirit Zap Firecracker
Fire Spirit Knight Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions
Fire Spirit Zap Firecracker
Fire Spirit Zap Firecracker
Minions
Zap
Zap Firecracker Fire Spirit Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Fire Spirit Zap Firecracker Ice Wizard
Zap Minions Firecracker
Zap
Zap Firecracker
Firecracker
Zap Fire Spirit Minions
Fire Spirit Zap Firecracker Ice Wizard
Knight Firecracker
Zap Firecracker Skeleton King
Zap
Firecracker
Zap Minions Firecracker Skeleton King
Firecracker Zap
Zap Firecracker
Firecracker

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