My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart P.E.K.K.A Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon Phoenix
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Cannon Cart Inferno Dragon
Barbarian Barrel
Fire Spirit Cannon Cart
The Log
Fire Spirit Cannon Cart
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Cannon Cart P.E.K.K.A Inferno Dragon
Fireball
Cannon Cart Inferno Dragon
Poison
Phoenix
Lightning
Cannon Cart Inferno Dragon Phoenix
Rocket
Cannon Cart Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Earthquake Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Earthquake Tornado Inferno Dragon Phoenix Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Earthquake Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Cannon Cart Inferno Dragon Phoenix
Zap
Earthquake Tornado Cannon Cart P.E.K.K.A Fire Spirit Phoenix
Earthquake
Zap Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Earthquake Cannon Cart
Cannon Cart
Zap Fire Spirit Tornado
P.E.K.K.A
Fire Spirit Zap Tornado Earthquake
Inferno Dragon
Fire Spirit
Phoenix
Fire Spirit Zap

Defense Synergies 1 13

Fire Spirit
Zap Tornado P.E.K.K.A Phoenix
Zap
Fire Spirit Earthquake Tornado Cannon Cart P.E.K.K.A Inferno Dragon Phoenix
Earthquake
Zap Tornado
Tornado
P.E.K.K.A Fire Spirit Zap Earthquake Cannon Cart Inferno Dragon
Cannon Cart
Zap Tornado
P.E.K.K.A
Tornado Fire Spirit Zap
Inferno Dragon
Zap Tornado
Phoenix
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap
P.E.K.K.A Inferno Dragon Zap Cannon Cart Phoenix
Tornado P.E.K.K.A Fire Spirit Cannon Cart Inferno Dragon
P.E.K.K.A Inferno Dragon Cannon Cart Phoenix
Earthquake Tornado P.E.K.K.A
Tornado Fire Spirit Zap Earthquake Cannon Cart
Tornado Inferno Dragon Fire Spirit Zap Phoenix
Earthquake Zap Cannon Cart P.E.K.K.A Phoenix
P.E.K.K.A Inferno Dragon Tornado Phoenix
Tornado Fire Spirit Cannon Cart Phoenix
Zap Earthquake Tornado Cannon Cart
Inferno Dragon Zap Tornado Phoenix
P.E.K.K.A Fire Spirit Zap Earthquake Cannon Cart
Fire Spirit Zap Earthquake Tornado Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon Cart Phoenix
Tornado Zap P.E.K.K.A Inferno Dragon
Tornado Cannon Cart P.E.K.K.A
Fire Spirit Zap Tornado Cannon Cart
Zap Earthquake Tornado Fire Spirit Cannon Cart Inferno Dragon
P.E.K.K.A Tornado Cannon Cart Inferno Dragon Phoenix
Fire Spirit Earthquake Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart P.E.K.K.A
Zap Cannon Cart Inferno Dragon Phoenix
P.E.K.K.A Zap Cannon Cart
P.E.K.K.A Zap Tornado Cannon Cart Phoenix
P.E.K.K.A Cannon Cart Inferno Dragon Phoenix
Fire Spirit Zap Tornado
P.E.K.K.A Cannon Cart Phoenix
P.E.K.K.A Cannon Cart Inferno Dragon Phoenix
Zap P.E.K.K.A Tornado Cannon Cart Inferno Dragon Phoenix
P.E.K.K.A Inferno Dragon Phoenix
P.E.K.K.A Inferno Dragon Cannon Cart Phoenix
P.E.K.K.A Zap Tornado Phoenix
Cannon Cart P.E.K.K.A
Cannon Cart
Phoenix Zap Tornado Cannon Cart P.E.K.K.A Inferno Dragon
Zap Earthquake Cannon Cart P.E.K.K.A Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Zap Tornado
Earthquake Cannon Cart
Earthquake Cannon Cart
Fire Spirit Zap Earthquake
Fire Spirit Zap Tornado
Fire Spirit Earthquake Tornado
Earthquake Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Tornado
Zap Earthquake Tornado Cannon Cart
Fire Spirit Zap Tornado
Earthquake Fire Spirit Cannon Cart
Earthquake Cannon Cart
Earthquake Zap Cannon Cart
Earthquake Zap Cannon Cart
Earthquake Cannon Cart
Earthquake Tornado
Fire Spirit Zap Earthquake
Fire Spirit Zap Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake Zap Cannon Cart
Zap Earthquake Tornado Fire Spirit
Inferno Dragon
Zap Earthquake Tornado
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado
Zap
Zap Earthquake
Zap
P.E.K.K.A
Earthquake
Zap Earthquake Fire Spirit Cannon Cart
Fire Spirit Zap Tornado
Cannon Cart
Zap Earthquake
Zap Tornado
Cannon Cart P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado Cannon Cart

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