My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Fire Spirit Archers Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Goblin Cage Electro Wizard
The Log
Fire Spirit Archers Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Goblin Cage Miner Electro Wizard
Fireball
Archers Goblin Cage Electro Wizard
Poison
Archers Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Arrows Miner Goblin Cage Electro Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Goblin Cage
Zap
Arrows Miner Electro Wizard Fire Spirit Archers Goblin Cage
Archers
Zap Arrows Goblin Cage Miner
Arrows
Zap Archers Miner
Goblin Cage
Fire Spirit Zap Archers Miner
Miner
Fire Spirit Zap Archers Arrows Goblin Cage Electro Wizard
Electro Wizard
Zap Miner
Archer Queen

Defense Synergies 1 13

Fire Spirit
Zap Electro Wizard Archer Queen
Zap
Electro Wizard Fire Spirit Archers Arrows Goblin Cage Miner Archer Queen
Archers
Zap Goblin Cage Electro Wizard Archer Queen
Arrows
Zap
Goblin Cage
Zap Archers Electro Wizard Archer Queen
Miner
Zap
Electro Wizard
Zap Fire Spirit Archers Goblin Cage
Archer Queen
Fire Spirit Zap Archers Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Electro Wizard
Zap Goblin Cage Electro Wizard
Goblin Cage Fire Spirit Archers Electro Wizard
Goblin Cage Electro Wizard
Arrows Goblin Cage
Arrows Fire Spirit Zap Archers Electro Wizard
Electro Wizard Fire Spirit Zap Archers Arrows Goblin Cage
Zap Arrows Goblin Cage Electro Wizard
Goblin Cage Archer Queen
Fire Spirit Archers Miner Electro Wizard
Archers Electro Wizard Zap Arrows
Arrows Zap Archers Electro Wizard
Goblin Cage Fire Spirit Zap Electro Wizard
Fire Spirit Zap Arrows Goblin Cage Electro Wizard
Goblin Cage Electro Wizard
Zap Goblin Cage Electro Wizard
Arrows Goblin Cage Electro Wizard
Fire Spirit Arrows Goblin Cage Zap Archers Electro Wizard
Zap Arrows Goblin Cage Fire Spirit Archers Electro Wizard
Goblin Cage Electro Wizard
Fire Spirit Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Goblin Cage Electro Wizard
Electro Wizard Zap Archers Arrows Miner
Zap Goblin Cage Electro Wizard
Zap Goblin Cage Electro Wizard
Goblin Cage
Fire Spirit Arrows Zap Archers Electro Wizard
Archers Goblin Cage Electro Wizard
Goblin Cage
Zap Goblin Cage Electro Wizard
Goblin Cage
Goblin Cage
Zap Arrows Goblin Cage Electro Wizard Archer Queen
Goblin Cage
Archers Goblin Cage
Electro Wizard Zap Archers Goblin Cage Archer Queen
Arrows Zap Archers Goblin Cage Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Electro Wizard
Arrows Miner
Arrows
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap
Fire Spirit Archers Arrows
Arrows Fire Spirit Zap
Arrows Miner Zap
Fire Spirit Electro Wizard
Miner Zap Arrows Electro Wizard
Fire Spirit Zap Archers Arrows Archer Queen
Fire Spirit Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Fire Spirit Zap Archers Arrows Electro Wizard
Fire Spirit Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows Fire Spirit
Arrows Miner Zap Electro Wizard
Zap Arrows Miner
Miner Zap Arrows
Fire Spirit Zap Archers Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows Miner
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Fire Spirit Archers
Fire Spirit Zap Archers Arrows Electro Wizard Archer Queen
Arrows
Miner Electro Wizard
Arrows Zap
Zap Arrows Archer Queen
Archer Queen
Zap Electro Wizard Archer Queen
Zap Electro Wizard Archer Queen
Zap Miner Electro Wizard Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: