My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Fire Spirit Bats Hog Rider Witch Balloon
Zap
Fire Spirit Bats Witch Balloon
Barbarian Barrel
Fire Spirit Tesla Valkyrie Witch
The Log
Fire Spirit Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Valkyrie Hog Rider Battle Healer Witch Balloon
Fireball
Tesla Hog Rider Battle Healer Witch Balloon
Poison
Bats Battle Healer Witch Balloon
Lightning
Tesla Valkyrie Battle Healer Witch Balloon
Rocket
Valkyrie Hog Rider Battle Healer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tesla Valkyrie Hog Rider Battle Healer Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Tesla Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Battle Healer Balloon
Bats
Valkyrie Hog Rider Balloon Battle Healer
Tesla
Valkyrie
Fire Spirit Bats Hog Rider Balloon Battle Healer Witch
Hog Rider
Fire Spirit Bats Valkyrie Battle Healer Witch Balloon
Battle Healer
Fire Spirit Bats Valkyrie Hog Rider Witch Balloon
Witch
Valkyrie Hog Rider Battle Healer
Balloon
Bats Valkyrie Fire Spirit Hog Rider Battle Healer

Defense Synergies 0 10

Fire Spirit
Valkyrie Battle Healer
Bats
Tesla Valkyrie Battle Healer
Tesla
Bats Valkyrie Battle Healer
Valkyrie
Fire Spirit Bats Tesla Battle Healer Witch
Hog Rider
Battle Healer
Fire Spirit Bats Tesla Valkyrie Witch
Witch
Valkyrie Battle Healer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Bats Tesla Valkyrie Battle Healer Witch
Tesla Witch Fire Spirit Bats Valkyrie
Tesla Witch Bats Valkyrie
Valkyrie Battle Healer
Fire Spirit Bats Tesla Valkyrie
Bats Tesla Fire Spirit Witch
Tesla Valkyrie Battle Healer
Tesla Witch
Fire Spirit Tesla Valkyrie Battle Healer
Bats Valkyrie Witch Tesla
Tesla Bats Witch
Tesla Fire Spirit Bats Valkyrie Battle Healer Witch
Fire Spirit Valkyrie Bats Tesla Witch
Tesla
Tesla
Tesla Bats Valkyrie Witch
Fire Spirit Tesla Bats Valkyrie Battle Healer Witch
Valkyrie Witch Fire Spirit Bats Tesla Battle Healer
Tesla
Valkyrie Fire Spirit Bats Tesla Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Battle Healer Witch
Tesla Valkyrie Battle Healer
Bats Valkyrie Battle Healer Witch
Valkyrie Bats Tesla Battle Healer
Tesla Valkyrie Battle Healer Witch
Fire Spirit Bats Tesla Witch
Bats Tesla Valkyrie Battle Healer Witch
Tesla Valkyrie Battle Healer
Bats Valkyrie Witch
Witch Tesla
Bats Tesla Valkyrie Witch
Valkyrie
Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Bats Valkyrie Battle Healer
Bats Valkyrie Tesla Battle Healer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Fire Spirit Valkyrie
Fire Spirit Bats Witch
Fire Spirit Witch
Fire Spirit
Fire Spirit Bats
Valkyrie
Fire Spirit
Fire Spirit
Witch
Bats
Fire Spirit
Fire Spirit Valkyrie Witch
Fire Spirit Valkyrie Witch
Witch
Witch
Witch
Fire Spirit Bats Witch
Bats Witch
Fire Spirit Bats Witch
Fire Spirit Witch
Valkyrie
Bats Witch
Bats Witch
Witch

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