My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Tombstone Witch
Zap
Fire Spirit Tombstone Witch
Barbarian Barrel
Fire Spirit Tombstone Valkyrie Wizard Witch Ice Wizard
The Log
Fire Spirit Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Fire Spirit Tombstone Witch
Royal Delivery
Fire Spirit Valkyrie Wizard Witch Ice Wizard
Fireball
Tombstone Wizard Witch Ice Wizard
Poison
Tombstone Wizard Witch Ice Wizard
Lightning
Tombstone Valkyrie Wizard Witch Ice Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tombstone Void Ice Wizard Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Tombstone Void Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Tombstone
Valkyrie
Fire Spirit Wizard Witch
Wizard
Valkyrie Mega Knight
Void
Witch
Valkyrie Mega Knight
Ice Wizard
Mega Knight
Wizard Witch

Defense Synergies 0 11

Fire Spirit
Valkyrie
Tombstone
Wizard Ice Wizard
Valkyrie
Fire Spirit Wizard Witch Ice Wizard
Wizard
Tombstone Valkyrie Ice Wizard Mega Knight
Void
Witch
Valkyrie Ice Wizard Mega Knight
Ice Wizard
Tombstone Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard Void
Tombstone Valkyrie Witch Ice Wizard Mega Knight
Witch Mega Knight Fire Spirit Tombstone Valkyrie Void Ice Wizard
Witch Tombstone Valkyrie Ice Wizard Mega Knight
Tombstone Valkyrie Mega Knight
Fire Spirit Valkyrie Ice Wizard Mega Knight
Fire Spirit Tombstone Wizard Void Witch Ice Wizard
Valkyrie Void Mega Knight
Witch Tombstone Ice Wizard
Fire Spirit Valkyrie Ice Wizard Mega Knight
Valkyrie Witch Ice Wizard Tombstone Wizard Mega Knight
Wizard Witch Ice Wizard
Tombstone Mega Knight Fire Spirit Valkyrie Wizard Witch Ice Wizard
Fire Spirit Valkyrie Wizard Mega Knight Tombstone Witch
Tombstone Mega Knight
Mega Knight
Wizard Mega Knight Tombstone Valkyrie Witch
Fire Spirit Tombstone Mega Knight Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Witch Fire Spirit Tombstone Ice Wizard Mega Knight
Valkyrie Wizard Mega Knight Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Void Witch
Void Valkyrie Wizard Mega Knight
Tombstone Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Tombstone Valkyrie Witch Mega Knight
Fire Spirit Wizard Witch Ice Wizard
Tombstone Valkyrie Void Witch Ice Wizard
Mega Knight Valkyrie
Void Mega Knight Tombstone Valkyrie Witch
Witch Tombstone
Mega Knight Tombstone Valkyrie Witch
Mega Knight Valkyrie Void
Mega Knight Tombstone Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Tombstone Witch Valkyrie
Valkyrie Mega Knight Wizard Witch Ice Wizard
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Ice Wizard
Void
Valkyrie Void
Wizard Fire Spirit Valkyrie Mega Knight
Wizard Fire Spirit Witch Ice Wizard
Fire Spirit Wizard Witch
Fire Spirit Wizard Ice Wizard
Void Wizard
Fire Spirit Void
Void Valkyrie Wizard
Void Fire Spirit Wizard
Fire Spirit Void
Void
Wizard Witch
Wizard Mega Knight
Void Fire Spirit Wizard Mega Knight
Fire Spirit Valkyrie Wizard Witch Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Fire Spirit Valkyrie Wizard Witch Ice Wizard Mega Knight
Witch
Void Wizard Witch Ice Wizard
Void Wizard Witch Mega Knight
Void
Fire Spirit Wizard Witch Ice Wizard
Wizard Void Witch
Void
Void Wizard Mega Knight
Void
Mega Knight
Wizard
Fire Spirit Tombstone Void Witch
Fire Spirit Wizard Witch Ice Wizard
Void Valkyrie Wizard Mega Knight
Wizard
Void
Mega Knight
Witch
Void Witch
Void Witch Mega Knight

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