My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon Miner
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang Tesla
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Baby Dragon Miner
Fireball
Goblin Gang Tesla Baby Dragon
Poison
Goblin Gang
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Goblin Gang Miner Tesla Fireball Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Baby Dragon
Knight
Goblin Gang Baby Dragon Fire Spirit Fireball Miner
Goblin Gang
Knight Miner Baby Dragon
Tesla
Fireball
Knight Baby Dragon Miner
Rage
Baby Dragon
Knight Fire Spirit Goblin Gang Fireball Miner
Miner
Fire Spirit Goblin Gang Knight Fireball Baby Dragon

Defense Synergies 4 6

Fire Spirit
Knight
Knight
Fire Spirit Goblin Gang Tesla Fireball Baby Dragon
Goblin Gang
Knight Tesla Miner
Tesla
Knight Goblin Gang Fireball Baby Dragon
Fireball
Knight Tesla Miner
Rage
Baby Dragon
Knight Tesla
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Baby Dragon
Knight Goblin Gang Tesla
Goblin Gang Tesla Fire Spirit Knight
Tesla Knight Goblin Gang
Fireball
Goblin Gang Fireball Fire Spirit Tesla Baby Dragon
Tesla Fire Spirit Goblin Gang Fireball Baby Dragon
Tesla Fireball Baby Dragon
Tesla Goblin Gang
Knight Goblin Gang Fire Spirit Tesla Miner
Goblin Gang Knight Tesla Fireball Baby Dragon
Tesla Goblin Gang Fireball Baby Dragon
Tesla Fire Spirit Knight Goblin Gang Fireball
Fire Spirit Fireball Goblin Gang Tesla Baby Dragon
Knight Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Knight Goblin Gang Fireball
Fire Spirit Tesla Fireball Knight Goblin Gang Baby Dragon
Baby Dragon Fire Spirit Knight Tesla Fireball
Tesla
Goblin Gang Fire Spirit Knight Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball
Fireball Knight Goblin Gang Tesla Baby Dragon Miner
Goblin Gang Knight
Goblin Gang Knight Tesla Fireball
Knight Goblin Gang Tesla
Fire Spirit Fireball Goblin Gang Tesla Baby Dragon
Goblin Gang Knight Tesla Fireball
Knight Tesla
Knight Fireball Baby Dragon
Goblin Gang Tesla
Knight Tesla
Fireball
Knight Goblin Gang Tesla Fireball
Tesla Fireball Baby Dragon
Goblin Gang Tesla Knight Fireball Baby Dragon
Tesla Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Knight Fireball
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball Miner
Fire Spirit Goblin Gang Fireball
Miner Knight Fireball
Fireball Fire Spirit Baby Dragon
Fire Spirit Knight Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Baby Dragon
Fireball
Fireball Miner Knight Goblin Gang Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Miner

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