My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Executioner Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Mega Minion Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Tesla Executioner
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Hog Rider Executioner Inferno Dragon
Fireball
Tesla Mega Minion Hog Rider Executioner Inferno Dragon
Poison
Mega Minion Executioner
Lightning
Tesla Mega Minion Mini P.E.K.K.A Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Executioner Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Tesla Mini P.E.K.K.A Hog Rider Inferno Dragon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Mega Minion Tesla Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mega Minion Mini P.E.K.K.A Golem Inferno Dragon
Tesla
Mega Minion
Golem Fire Spirit
Mini P.E.K.K.A
Fire Spirit Hog Rider Golem
Hog Rider
Fire Spirit Mini P.E.K.K.A Executioner
Executioner
Hog Rider Golem
Golem
Mega Minion Fire Spirit Mini P.E.K.K.A Executioner
Inferno Dragon
Fire Spirit

Defense Synergies 0 5

Fire Spirit
Mini P.E.K.K.A
Tesla
Mega Minion Mini P.E.K.K.A Inferno Dragon
Mega Minion
Tesla
Mini P.E.K.K.A
Fire Spirit Tesla Executioner
Hog Rider
Executioner
Mini P.E.K.K.A
Golem
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Executioner
Mini P.E.K.K.A Inferno Dragon Tesla Mega Minion Executioner
Tesla Mini P.E.K.K.A Fire Spirit Mega Minion Executioner Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Mega Minion
Mini P.E.K.K.A
Fire Spirit Tesla Mega Minion Executioner
Tesla Mega Minion Inferno Dragon Fire Spirit Executioner
Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Fire Spirit Tesla Mini P.E.K.K.A
Executioner Tesla Mega Minion
Tesla Mega Minion Executioner Inferno Dragon
Tesla Mini P.E.K.K.A Fire Spirit
Fire Spirit Executioner Tesla Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Executioner
Fire Spirit Tesla Mega Minion Executioner
Executioner Fire Spirit Tesla Mega Minion Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Fire Spirit Tesla Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Tesla Mega Minion Mini P.E.K.K.A Executioner Inferno Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Executioner Inferno Dragon
Fire Spirit Executioner Tesla
Mini P.E.K.K.A Tesla Mega Minion
Mini P.E.K.K.A Tesla Inferno Dragon
Mega Minion Mini P.E.K.K.A Inferno Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon Tesla Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Executioner
Tesla Executioner
Tesla Mega Minion Mini P.E.K.K.A Executioner Inferno Dragon
Executioner Tesla Mega Minion Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner Fire Spirit
Executioner Fire Spirit Mega Minion
Fire Spirit Executioner
Fire Spirit Executioner
Fire Spirit Mini P.E.K.K.A
Fire Spirit Executioner
Fire Spirit Executioner
Executioner
Executioner
Mini P.E.K.K.A
Fire Spirit Mega Minion Mini P.E.K.K.A Executioner
Fire Spirit
Fire Spirit Executioner
Mega Minion Inferno Dragon
Executioner
Fire Spirit Executioner
Mega Minion
Mega Minion Mini P.E.K.K.A
Fire Spirit
Fire Spirit Mega Minion Executioner
Mega Minion Mini P.E.K.K.A Executioner
Executioner
Mega Minion Executioner
Executioner
Executioner

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