My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bowler X-Bow Ice Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Battle Healer X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Fire Spirit Spear Goblins Little Prince
Zap
Fire Spirit Spear Goblins X-Bow Little Prince
Barbarian Barrel
Fire Spirit Spear Goblins X-Bow Ice Wizard Magic Archer Little Prince
The Log
Fire Spirit Spear Goblins X-Bow Little Prince
Earthquake
Spear Goblins X-Bow
Arrows
Fire Spirit Spear Goblins Little Prince
Royal Delivery
Fire Spirit Spear Goblins Battle Healer Bowler Ice Wizard Magic Archer Little Prince
Fireball
Battle Healer Bowler X-Bow Ice Wizard Magic Archer Little Prince
Poison
Spear Goblins Battle Healer X-Bow Ice Wizard Magic Archer Little Prince
Lightning
Battle Healer Bowler X-Bow Ice Wizard Magic Archer Little Prince
Rocket
Battle Healer Bowler X-Bow Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Healer Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Ice Wizard Little Prince Battle Healer Magic Archer Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Ice Wizard Little Prince

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Healer Bowler X-Bow
Spear Goblins
Battle Healer Bowler X-Bow
Battle Healer
Fire Spirit Spear Goblins Bowler X-Bow Ice Wizard Magic Archer
Bowler
Fire Spirit Spear Goblins Battle Healer Ice Wizard Magic Archer Little Prince
X-Bow
Fire Spirit Spear Goblins Battle Healer Ice Wizard
Ice Wizard
Battle Healer Bowler X-Bow
Magic Archer
Battle Healer Bowler
Little Prince
Bowler

Defense Synergies 0 16

Fire Spirit
Spear Goblins Battle Healer
Spear Goblins
Fire Spirit Battle Healer Bowler X-Bow Ice Wizard Little Prince
Battle Healer
Fire Spirit Spear Goblins Bowler X-Bow Ice Wizard Magic Archer Little Prince
Bowler
Spear Goblins Battle Healer Ice Wizard Little Prince
X-Bow
Spear Goblins Battle Healer Ice Wizard
Ice Wizard
Spear Goblins Battle Healer Bowler X-Bow Little Prince
Magic Archer
Battle Healer
Little Prince
Spear Goblins Battle Healer Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins X-Bow Magic Archer
Battle Healer X-Bow Ice Wizard
Bowler Fire Spirit Ice Wizard
Bowler Ice Wizard
Battle Healer Bowler X-Bow
Bowler Fire Spirit Spear Goblins X-Bow Ice Wizard Magic Archer
Fire Spirit Spear Goblins X-Bow Ice Wizard Magic Archer Little Prince
Bowler Battle Healer X-Bow Magic Archer
X-Bow Ice Wizard
Fire Spirit Spear Goblins Battle Healer Bowler Ice Wizard Little Prince
Ice Wizard Spear Goblins Bowler X-Bow Magic Archer
Spear Goblins Ice Wizard Magic Archer
Bowler Fire Spirit Battle Healer X-Bow Ice Wizard
Fire Spirit Bowler X-Bow Magic Archer
X-Bow
Bowler X-Bow
Bowler X-Bow
Fire Spirit Spear Goblins Battle Healer Bowler X-Bow Ice Wizard Magic Archer Little Prince
Fire Spirit Spear Goblins Battle Healer Bowler Ice Wizard Magic Archer Little Prince
Bowler Fire Spirit Spear Goblins Battle Healer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Battle Healer Bowler X-Bow
Battle Healer Bowler X-Bow Magic Archer
Spear Goblins Battle Healer Bowler
Bowler Battle Healer X-Bow
Battle Healer Bowler
Fire Spirit Ice Wizard Magic Archer
Spear Goblins Battle Healer Bowler Ice Wizard
Battle Healer
Spear Goblins X-Bow Magic Archer
Bowler
Bowler
Bowler
Bowler Magic Archer
Spear Goblins Battle Healer Bowler X-Bow Magic Archer Little Prince
Bowler Battle Healer Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow
Bowler X-Bow Ice Wizard Magic Archer
X-Bow Magic Archer
Fire Spirit Bowler Magic Archer
Fire Spirit Spear Goblins Ice Wizard Magic Archer
Fire Spirit Bowler Magic Archer
X-Bow Fire Spirit Bowler Ice Wizard Magic Archer
X-Bow
Fire Spirit Bowler X-Bow
Bowler X-Bow Magic Archer
Fire Spirit Magic Archer
Fire Spirit Bowler Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Spear Goblins Bowler Magic Archer
Magic Archer Bowler X-Bow
Fire Spirit Bowler X-Bow Magic Archer
Fire Spirit Bowler X-Bow Magic Archer Little Prince
Bowler X-Bow Magic Archer
Bowler X-Bow
X-Bow
Fire Spirit Bowler Ice Wizard Magic Archer Little Prince
X-Bow Bowler Ice Wizard Magic Archer
Bowler X-Bow Magic Archer
X-Bow Magic Archer
Fire Spirit X-Bow Ice Wizard Magic Archer Little Prince
Bowler
X-Bow Magic Archer
Magic Archer
Bowler Magic Archer
Fire Spirit Spear Goblins X-Bow Magic Archer
Fire Spirit Ice Wizard Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Magic Archer
Bowler X-Bow Magic Archer Little Prince

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