My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Spear Goblins Bats Dart Goblin Skeleton Army
Zap
Fire Spirit Spear Goblins Bats Royal Giant Dart Goblin Skeleton Army
Barbarian Barrel
Fire Spirit Spear Goblins Dart Goblin Skeleton Army
The Log
Fire Spirit Spear Goblins Royal Giant Dart Goblin Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Fire Spirit Spear Goblins Bats Dart Goblin Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Bats Dart Goblin Skeleton Army
Fireball
Dart Goblin Skeleton Army
Poison
Spear Goblins Bats Dart Goblin Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap The Log Dart Goblin Skeleton Army Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Spear Goblins
Zap Royal Giant Dart Goblin
Bats
Royal Giant Zap
Zap
Fire Spirit Spear Goblins Bats Royal Giant Dart Goblin The Log
Royal Giant
Fire Spirit Bats Dart Goblin Spear Goblins Zap The Log
Dart Goblin
Royal Giant Spear Goblins Zap The Log
Skeleton Army
The Log
Zap Royal Giant Dart Goblin

Defense Synergies 0 17

Fire Spirit
Spear Goblins Zap The Log
Spear Goblins
Fire Spirit Bats Zap Dart Goblin Skeleton Army The Log
Bats
Spear Goblins Zap Dart Goblin The Log
Zap
Fire Spirit Spear Goblins Bats Dart Goblin Skeleton Army The Log
Royal Giant
Dart Goblin
Spear Goblins Bats Zap Skeleton Army The Log
Skeleton Army
Spear Goblins Zap Dart Goblin The Log
The Log
Fire Spirit Spear Goblins Bats Zap Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin The Log
Skeleton Army Bats Zap Dart Goblin The Log
Skeleton Army Fire Spirit Bats Dart Goblin
Skeleton Army Bats Dart Goblin
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Spear Goblins Bats Zap Dart Goblin
Bats Dart Goblin Fire Spirit Spear Goblins Zap
Zap Dart Goblin The Log
Skeleton Army
Skeleton Army Fire Spirit Spear Goblins Dart Goblin
Bats Dart Goblin Skeleton Army Spear Goblins Zap The Log
Spear Goblins Bats Zap Dart Goblin
Skeleton Army Fire Spirit Bats Zap The Log
Fire Spirit Skeleton Army Bats Zap Dart Goblin The Log
Skeleton Army
Skeleton Army Zap The Log
Bats Skeleton Army
Fire Spirit Spear Goblins Bats Zap Dart Goblin Skeleton Army The Log
Zap The Log Fire Spirit Spear Goblins Bats Dart Goblin
Dart Goblin
Skeleton Army Fire Spirit Spear Goblins Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap
Zap The Log
Skeleton Army Spear Goblins Bats Zap The Log
Skeleton Army Bats Zap The Log
Skeleton Army
Fire Spirit Bats Zap Dart Goblin
Skeleton Army Spear Goblins Bats Dart Goblin
Skeleton Army
Zap Spear Goblins Bats Skeleton Army The Log
Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army Zap The Log
Skeleton Army
Dart Goblin Skeleton Army
Skeleton Army Spear Goblins Bats Zap Dart Goblin The Log
Bats Zap Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Zap The Log
Fire Spirit Spear Goblins Bats Zap Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Fire Spirit Bats
Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Spear Goblins Zap Dart Goblin The Log
Dart Goblin The Log
Bats
Fire Spirit Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Fire Spirit Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin The Log
Zap
The Log
Zap Fire Spirit Spear Goblins Bats Dart Goblin Skeleton Army
Fire Spirit Zap Dart Goblin
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: