My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Phoenix
Giant Snowball
Fire Spirit Goblin Drill
Zap
Fire Spirit Goblin Drill
Barbarian Barrel
Fire Spirit Knight Bomb Tower Goblin Drill
The Log
Fire Spirit Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Fire Spirit Goblin Drill
Royal Delivery
Fire Spirit Knight Goblin Drill
Fireball
Bomb Tower Goblin Drill
Poison
Bomb Tower Goblin Drill Phoenix
Lightning
Knight Bomb Tower Phoenix Monk
Rocket
Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Giant Snowball Knight Bomb Tower Goblin Drill Phoenix Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Giant Snowball Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Giant Snowball Knight Phoenix
Giant Snowball
Fire Spirit Knight Mirror Goblin Drill Phoenix
Knight
Fire Spirit Giant Snowball Goblin Drill
Bomb Tower
Mirror
Phoenix Giant Snowball
Goblin Drill
Fire Spirit Giant Snowball Knight
Phoenix
Mirror Monk Fire Spirit Giant Snowball
Monk
Phoenix

Defense Synergies 3 10

Fire Spirit
Knight Giant Snowball Goblin Drill Phoenix
Giant Snowball
Mirror Fire Spirit Knight Bomb Tower Goblin Drill Phoenix
Knight
Fire Spirit Bomb Tower Giant Snowball Phoenix
Bomb Tower
Knight Giant Snowball Mirror
Mirror
Giant Snowball Bomb Tower
Goblin Drill
Fire Spirit Giant Snowball
Phoenix
Fire Spirit Giant Snowball Knight Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Knight Goblin Drill Phoenix Monk
Bomb Tower Fire Spirit Giant Snowball Knight Goblin Drill
Bomb Tower Knight Goblin Drill Phoenix Monk
Bomb Tower Monk
Fire Spirit Giant Snowball Bomb Tower
Giant Snowball Fire Spirit Bomb Tower Phoenix
Bomb Tower Phoenix Monk
Bomb Tower Goblin Drill Phoenix
Knight Fire Spirit Giant Snowball Phoenix
Giant Snowball Knight Bomb Tower Goblin Drill
Giant Snowball Phoenix
Bomb Tower Goblin Drill Fire Spirit Giant Snowball Knight
Fire Spirit Bomb Tower Giant Snowball Goblin Drill
Knight Bomb Tower Goblin Drill Phoenix
Bomb Tower Monk Giant Snowball Goblin Drill
Bomb Tower Knight Goblin Drill
Fire Spirit Bomb Tower Giant Snowball Knight Goblin Drill
Giant Snowball Bomb Tower Goblin Drill Fire Spirit Knight
Bomb Tower Goblin Drill Phoenix
Fire Spirit Giant Snowball Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball
Giant Snowball Knight Bomb Tower Phoenix Monk
Knight Bomb Tower
Knight Phoenix Monk
Knight Goblin Drill Phoenix
Fire Spirit Giant Snowball Bomb Tower Monk
Knight Bomb Tower Phoenix
Knight Bomb Tower Phoenix
Giant Snowball Knight Bomb Tower Phoenix Monk
Goblin Drill Phoenix
Knight Bomb Tower Phoenix
Monk Giant Snowball Phoenix
Knight Bomb Tower
Bomb Tower
Phoenix Knight Bomb Tower Goblin Drill Monk
Giant Snowball Bomb Tower Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill Monk
Monk Giant Snowball
Goblin Drill
Knight
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Monk
Fire Spirit
Fire Spirit Giant Snowball
Monk Giant Snowball
Fire Spirit Giant Snowball
Monk Knight
Monk Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Knight
Monk
Giant Snowball
Giant Snowball Goblin Drill
Monk Giant Snowball
Fire Spirit Giant Snowball Monk
Fire Spirit Giant Snowball Monk
Monk
Giant Snowball
Monk
Giant Snowball Goblin Drill Monk
Giant Snowball Fire Spirit
Giant Snowball Monk
Giant Snowball Monk
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Monk
Giant Snowball Monk
Fire Spirit
Fire Spirit Giant Snowball Monk
Knight
Giant Snowball
Monk Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Monk

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