My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Battle Ram Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Battle Ram Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Mega Minion Battle Ram Lumberjack
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Battle Ram Ice Wizard Magic Archer Lumberjack
The Log
Fire Spirit Battle Ram Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Battle Ram Ice Wizard Magic Archer Lumberjack
Fireball
Mega Minion Battle Ram Ice Wizard Magic Archer Lumberjack
Poison
Mega Minion Ice Wizard Magic Archer
Lightning
Ice Golem Mega Minion Battle Ram Ice Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Battle Ram Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Mega Minion Ice Wizard Battle Ram Poison Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Mega Minion Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion Battle Ram Lumberjack
Ice Golem
Mega Minion Battle Ram Lumberjack Fire Spirit Magic Archer
Mega Minion
Ice Golem Fire Spirit Poison
Battle Ram
Ice Golem Poison Magic Archer Fire Spirit Lumberjack
Poison
Battle Ram Mega Minion
Ice Wizard
Lumberjack
Magic Archer
Battle Ram Ice Golem Lumberjack
Lumberjack
Ice Golem Fire Spirit Battle Ram Ice Wizard Magic Archer

Defense Synergies 1 10

Fire Spirit
Ice Golem
Ice Golem
Mega Minion Fire Spirit Poison Ice Wizard Magic Archer Lumberjack
Mega Minion
Ice Golem Ice Wizard Lumberjack
Battle Ram
Poison
Ice Golem Ice Wizard
Ice Wizard
Ice Golem Mega Minion Poison Lumberjack
Magic Archer
Ice Golem Lumberjack
Lumberjack
Ice Golem Mega Minion Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Magic Archer
Lumberjack Mega Minion Ice Wizard
Lumberjack Fire Spirit Mega Minion Ice Wizard
Lumberjack Mega Minion Ice Wizard
Poison Lumberjack
Fire Spirit Mega Minion Ice Wizard Magic Archer Lumberjack
Mega Minion Fire Spirit Poison Ice Wizard Magic Archer
Ice Golem Poison Magic Archer
Ice Wizard Lumberjack
Fire Spirit Ice Golem Ice Wizard Lumberjack
Poison Ice Wizard Ice Golem Mega Minion Magic Archer Lumberjack
Mega Minion Poison Ice Wizard Magic Archer
Lumberjack Fire Spirit Ice Wizard
Fire Spirit Mega Minion Poison Magic Archer Lumberjack
Lumberjack
Lumberjack
Poison Lumberjack
Fire Spirit Mega Minion Ice Wizard Magic Archer Lumberjack
Poison Fire Spirit Ice Golem Mega Minion Ice Wizard Magic Archer Lumberjack
Lumberjack
Fire Spirit Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Poison Ice Golem Mega Minion Magic Archer Lumberjack
Lumberjack Ice Golem
Lumberjack Ice Golem
Lumberjack
Fire Spirit Poison Ice Golem Ice Wizard Magic Archer
Ice Golem Mega Minion Ice Wizard Lumberjack
Lumberjack
Ice Golem Mega Minion Poison Magic Archer
Mega Minion
Mega Minion Lumberjack
Poison
Ice Golem Lumberjack
Magic Archer
Ice Golem Mega Minion Poison Magic Archer Lumberjack
Poison Ice Golem Mega Minion Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem
Poison Ice Wizard Magic Archer
Poison Magic Archer
Ice Golem Poison
Poison Fire Spirit Magic Archer
Poison Fire Spirit Ice Golem Mega Minion Ice Wizard Magic Archer
Fire Spirit Poison Magic Archer
Poison Fire Spirit Ice Golem Ice Wizard Magic Archer
Poison
Fire Spirit Poison Lumberjack
Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison Fire Spirit Ice Golem Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Poison
Fire Spirit Mega Minion Poison Magic Archer
Fire Spirit Poison Magic Archer
Poison Magic Archer
Poison
Poison
Ice Golem Poison Fire Spirit Ice Wizard Magic Archer
Mega Minion
Poison Ice Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Fire Spirit Ice Golem Ice Wizard Magic Archer
Mega Minion Poison
Mega Minion
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Fire Spirit Magic Archer
Poison Fire Spirit Mega Minion Ice Wizard Magic Archer
Poison Mega Minion Magic Archer Lumberjack
Ice Golem Poison Magic Archer
Poison
Mega Minion
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

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