My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Royal Ghost Bandit Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Musketeer Wall Breakers Inferno Dragon Graveyard Little Prince
Zap
Fire Spirit Wall Breakers Bandit Inferno Dragon Graveyard Little Prince
Barbarian Barrel
Fire Spirit Musketeer Wall Breakers Royal Ghost Bandit Graveyard Little Prince
The Log
Fire Spirit Musketeer Wall Breakers Bandit Graveyard Little Prince
Earthquake
Graveyard
Arrows
Fire Spirit Wall Breakers Graveyard Little Prince
Royal Delivery
Fire Spirit Musketeer Wall Breakers Royal Ghost Bandit Inferno Dragon Graveyard Little Prince
Fireball
Musketeer Wall Breakers Bandit Inferno Dragon Little Prince
Poison
Musketeer Graveyard Little Prince
Lightning
Musketeer Bandit Inferno Dragon Little Prince
Rocket
Musketeer Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Royal Ghost Bandit Little Prince Musketeer Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Royal Ghost Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Bandit Inferno Dragon
Musketeer
Royal Ghost Bandit Graveyard
Wall Breakers
Fire Spirit Royal Ghost
Royal Ghost
Musketeer Wall Breakers Bandit Little Prince
Bandit
Fire Spirit Musketeer Royal Ghost Graveyard Little Prince
Inferno Dragon
Fire Spirit
Graveyard
Musketeer Bandit Little Prince
Little Prince
Royal Ghost Bandit Graveyard

Defense Synergies 0 4

Fire Spirit
Musketeer
Royal Ghost Bandit
Wall Breakers
Royal Ghost
Musketeer Little Prince
Bandit
Musketeer Little Prince
Inferno Dragon
Graveyard
Little Prince
Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Inferno Dragon Musketeer Bandit
Fire Spirit Musketeer Bandit Inferno Dragon
Inferno Dragon Musketeer Bandit
Fire Spirit Musketeer Royal Ghost Bandit
Musketeer Inferno Dragon Fire Spirit Little Prince
Musketeer Bandit
Inferno Dragon Musketeer
Fire Spirit Musketeer Royal Ghost Bandit Little Prince
Musketeer Royal Ghost Bandit
Musketeer Inferno Dragon
Fire Spirit Musketeer Bandit
Fire Spirit Royal Ghost
Inferno Dragon Bandit
Bandit Inferno Dragon
Musketeer
Fire Spirit Musketeer Royal Ghost Bandit Little Prince
Fire Spirit Musketeer Royal Ghost Bandit Inferno Dragon Little Prince
Musketeer Inferno Dragon
Royal Ghost Fire Spirit Musketeer Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Bandit
Bandit Musketeer Royal Ghost Inferno Dragon
Bandit Musketeer
Musketeer Bandit
Musketeer Bandit Inferno Dragon
Fire Spirit Musketeer
Musketeer Bandit
Inferno Dragon
Bandit Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Bandit
Musketeer
Musketeer Inferno Dragon Little Prince
Musketeer Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost Bandit
Musketeer Royal Ghost Bandit
Bandit
Musketeer
Fire Spirit
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit
Bandit
Fire Spirit Musketeer
Musketeer Bandit
Fire Spirit Musketeer
Fire Spirit Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit
Fire Spirit Musketeer Bandit
Fire Spirit Little Prince
Musketeer
Musketeer
Musketeer
Fire Spirit Little Prince
Inferno Dragon
Musketeer Royal Ghost Bandit
Musketeer Bandit
Musketeer Bandit
Fire Spirit Musketeer Little Prince
Musketeer
Musketeer Bandit
Fire Spirit Musketeer Bandit
Fire Spirit Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Royal Ghost Bandit Little Prince

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