My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Tombstone Musketeer Hog Rider
Zap
Fire Spirit Minions Tombstone
Barbarian Barrel
Fire Spirit Tombstone Musketeer Valkyrie Ice Wizard
The Log
Fire Spirit Tombstone Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Fire Spirit Minions Tombstone
Royal Delivery
Fire Spirit Minions Musketeer Valkyrie Hog Rider Ice Wizard
Fireball
Minions Tombstone Musketeer Hog Rider Ice Wizard
Poison
Minions Tombstone Musketeer Ice Wizard
Lightning
Tombstone Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Tombstone Ice Wizard Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Tombstone Ice Wizard

Attack Synergies 7 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Minions
Hog Rider Valkyrie
Tombstone
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Fire Spirit Musketeer Hog Rider Minions
Hog Rider
Fire Spirit Minions Fireball Musketeer Valkyrie
Ice Wizard

Defense Synergies 3 10

Fire Spirit
Valkyrie
Minions
Valkyrie Tombstone Musketeer Ice Wizard
Tombstone
Musketeer Minions Fireball Ice Wizard
Fireball
Tombstone Musketeer Valkyrie Ice Wizard
Musketeer
Tombstone Valkyrie Minions Fireball
Valkyrie
Minions Musketeer Fire Spirit Fireball Ice Wizard
Hog Rider
Ice Wizard
Minions Tombstone Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Musketeer Valkyrie
Minions Tombstone Musketeer Valkyrie Ice Wizard
Fire Spirit Minions Tombstone Musketeer Valkyrie Ice Wizard
Minions Tombstone Musketeer Valkyrie Ice Wizard
Tombstone Fireball Valkyrie
Fireball Fire Spirit Minions Musketeer Valkyrie Ice Wizard
Minions Musketeer Fire Spirit Tombstone Fireball Ice Wizard
Fireball Musketeer Valkyrie
Minions Tombstone Musketeer Ice Wizard
Fire Spirit Musketeer Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Tombstone Fireball Musketeer
Minions Musketeer Fireball Ice Wizard
Tombstone Fire Spirit Minions Fireball Musketeer Valkyrie Ice Wizard
Fire Spirit Fireball Valkyrie Minions Tombstone
Tombstone
Fireball
Minions Tombstone Fireball Musketeer Valkyrie
Fire Spirit Tombstone Fireball Minions Musketeer Valkyrie Ice Wizard
Valkyrie Fire Spirit Minions Tombstone Fireball Musketeer Ice Wizard
Musketeer
Valkyrie Fire Spirit Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball
Fireball Musketeer Valkyrie
Tombstone Minions Musketeer Valkyrie
Valkyrie Fireball Musketeer
Tombstone Musketeer Valkyrie
Fire Spirit Fireball Minions Musketeer Ice Wizard
Minions Tombstone Fireball Musketeer Valkyrie Ice Wizard
Valkyrie
Minions Tombstone Fireball Valkyrie
Tombstone Musketeer
Minions Tombstone Musketeer Valkyrie
Fireball Valkyrie
Tombstone Fireball Valkyrie
Fireball Musketeer Valkyrie
Tombstone Minions Fireball Musketeer Valkyrie
Minions Valkyrie Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Ice Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Musketeer Ice Wizard
Fire Spirit Musketeer
Fireball Fire Spirit Ice Wizard
Fireball
Fire Spirit Minions Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fire Spirit Fireball Musketeer
Fire Spirit Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fire Spirit Fireball Valkyrie Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Musketeer
Fire Spirit Fireball Musketeer Ice Wizard
Minions Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Fire Spirit Minions Tombstone Fireball Musketeer
Fireball Fire Spirit Musketeer Ice Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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