My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Miner Inferno Dragon
Giant Snowball
Fire Spirit Minions Skeleton Army Baby Dragon Balloon Miner Inferno Dragon
Zap
Fire Spirit Minions Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Skeleton Army Baby Dragon Balloon Miner Inferno Dragon
Fireball
Minions Skeleton Army Baby Dragon Balloon Inferno Dragon
Poison
Minions Skeleton Army Balloon
Lightning
Baby Dragon Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Tornado Baby Dragon Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Skeleton Army Tornado Miner Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Skeleton Army Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon Balloon Inferno Dragon
Minions
Miner Baby Dragon Balloon Inferno Dragon
Skeleton Army
Tornado
Baby Dragon Balloon
Baby Dragon
Tornado Fire Spirit Minions Balloon Miner Inferno Dragon
Balloon
Miner Fire Spirit Minions Tornado Baby Dragon
Miner
Fire Spirit Minions Balloon Baby Dragon Inferno Dragon
Inferno Dragon
Fire Spirit Minions Baby Dragon Miner

Defense Synergies 0 6

Fire Spirit
Tornado
Minions
Baby Dragon
Skeleton Army
Inferno Dragon
Tornado
Fire Spirit Baby Dragon Inferno Dragon
Baby Dragon
Minions Tornado Inferno Dragon
Balloon
Miner
Inferno Dragon
Skeleton Army Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Skeleton Army Inferno Dragon Minions
Skeleton Army Tornado Fire Spirit Minions Inferno Dragon
Skeleton Army Inferno Dragon Minions
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Minions Baby Dragon
Minions Tornado Inferno Dragon Fire Spirit Baby Dragon
Baby Dragon
Inferno Dragon Minions Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Miner
Minions Skeleton Army Tornado Baby Dragon
Minions Inferno Dragon Tornado Baby Dragon
Skeleton Army Fire Spirit Minions
Fire Spirit Skeleton Army Minions Tornado Baby Dragon
Skeleton Army Inferno Dragon
Skeleton Army Tornado Inferno Dragon
Minions Skeleton Army Tornado
Fire Spirit Minions Skeleton Army Tornado Baby Dragon
Tornado Baby Dragon Fire Spirit Minions Inferno Dragon
Tornado Inferno Dragon
Skeleton Army Fire Spirit Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Baby Dragon Miner Inferno Dragon
Skeleton Army Minions
Skeleton Army Tornado
Skeleton Army Inferno Dragon
Fire Spirit Minions Tornado Baby Dragon
Skeleton Army Minions
Skeleton Army Inferno Dragon
Minions Skeleton Army Tornado Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions
Skeleton Army Tornado
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Minions Tornado Baby Dragon Inferno Dragon
Minions Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon Miner
Baby Dragon Miner
Fire Spirit Baby Dragon
Fire Spirit Minions Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon
Miner Tornado
Fire Spirit Minions Tornado
Miner Tornado
Fire Spirit Tornado Baby Dragon
Fire Spirit Baby Dragon Miner
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Minions
Fire Spirit Baby Dragon
Fire Spirit Tornado Baby Dragon Miner
Minions Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Fire Spirit Baby Dragon
Inferno Dragon
Miner Tornado Baby Dragon
Tornado Baby Dragon Miner
Miner Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon
Minions
Miner
Fire Spirit Minions Skeleton Army
Fire Spirit Tornado Baby Dragon
Miner Baby Dragon
Baby Dragon
Tornado
Minions Tornado Baby Dragon
Tornado
Tornado Baby Dragon Miner

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