My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Minions Hog Rider Goblin Barrel
Zap
Fire Spirit Minions Goblin Barrel
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Ice Wizard
The Log
Fire Spirit Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel
Royal Delivery
Fire Spirit Minions Hog Rider Wizard Goblin Barrel P.E.K.K.A Ice Wizard
Fireball
Minions Hog Rider Wizard Goblin Barrel Ice Wizard
Poison
Minions Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Barrel Ice Wizard Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Goblin Barrel
Minions
Hog Rider P.E.K.K.A
Hog Rider
Fire Spirit Minions The Log Wizard Goblin Barrel
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Fire Spirit Hog Rider P.E.K.K.A Ice Wizard
P.E.K.K.A
Fire Spirit Minions Wizard Goblin Barrel The Log Ice Wizard
The Log
Hog Rider P.E.K.K.A
Ice Wizard
Goblin Barrel P.E.K.K.A

Defense Synergies 1 10

Fire Spirit
P.E.K.K.A The Log
Minions
P.E.K.K.A The Log Ice Wizard
Hog Rider
Wizard
P.E.K.K.A The Log Ice Wizard
Goblin Barrel
P.E.K.K.A
The Log Fire Spirit Minions Wizard Ice Wizard
The Log
P.E.K.K.A Fire Spirit Minions Wizard Ice Wizard
Ice Wizard
Minions Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
P.E.K.K.A Minions The Log Ice Wizard
P.E.K.K.A Fire Spirit Minions Ice Wizard
P.E.K.K.A Minions Ice Wizard
P.E.K.K.A The Log
The Log Fire Spirit Minions Ice Wizard
Minions Fire Spirit Wizard Ice Wizard
P.E.K.K.A The Log
P.E.K.K.A Minions Ice Wizard
Fire Spirit Ice Wizard
Minions Ice Wizard Wizard The Log
Minions Wizard Ice Wizard
P.E.K.K.A Fire Spirit Minions Wizard The Log Ice Wizard
Fire Spirit Wizard Minions P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Wizard Minions P.E.K.K.A
Fire Spirit Minions Wizard The Log Ice Wizard
Wizard The Log Fire Spirit Minions Ice Wizard
P.E.K.K.A
Wizard Fire Spirit Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard The Log
P.E.K.K.A Minions The Log
P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Wizard Minions Ice Wizard
P.E.K.K.A Minions Ice Wizard
P.E.K.K.A
P.E.K.K.A Minions The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A The Log
P.E.K.K.A Wizard
Wizard
Minions P.E.K.K.A The Log
Minions Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions Ice Wizard
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard
Fire Spirit Minions
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Fire Spirit Wizard Ice Wizard
Minions Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Fire Spirit Minions
Fire Spirit Wizard Ice Wizard
The Log
Wizard
The Log Wizard
P.E.K.K.A
Minions The Log
The Log

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