My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Miner
Giant Snowball
Fire Spirit Minions Musketeer Hog Rider Skeleton Army Miner
Zap
Fire Spirit Minions Skeleton Army
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Skeleton Army
The Log
Fire Spirit Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Musketeer Valkyrie Hog Rider Skeleton Army Miner
Fireball
Minions Musketeer Hog Rider Skeleton Army
Poison
Minions Musketeer Skeleton Army
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Skeleton Army Miner Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Skeleton Army Miner

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Miner
Minions
Hog Rider Miner Valkyrie
Fireball
Hog Rider Miner
Musketeer
Valkyrie Hog Rider Miner
Valkyrie
Fire Spirit Musketeer Hog Rider Minions
Hog Rider
Fire Spirit Minions Fireball Musketeer Valkyrie
Skeleton Army
Miner
Fire Spirit Minions Fireball Musketeer

Defense Synergies 2 7

Fire Spirit
Valkyrie
Minions
Valkyrie Musketeer
Fireball
Musketeer Valkyrie Miner
Musketeer
Valkyrie Minions Fireball Skeleton Army Miner
Valkyrie
Minions Musketeer Fire Spirit Fireball
Hog Rider
Skeleton Army
Musketeer
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Valkyrie
Skeleton Army Minions Musketeer Valkyrie
Skeleton Army Fire Spirit Minions Musketeer Valkyrie
Skeleton Army Minions Musketeer Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Fire Spirit Minions Musketeer Valkyrie
Minions Musketeer Fire Spirit Fireball
Fireball Musketeer Valkyrie
Minions Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Valkyrie Miner
Minions Valkyrie Skeleton Army Fireball Musketeer
Minions Musketeer Fireball
Skeleton Army Fire Spirit Minions Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Skeleton Army Minions
Skeleton Army
Skeleton Army Fireball
Minions Fireball Musketeer Valkyrie Skeleton Army
Fire Spirit Fireball Minions Musketeer Valkyrie Skeleton Army
Valkyrie Fire Spirit Minions Fireball Musketeer
Musketeer
Valkyrie Skeleton Army Fire Spirit Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Musketeer Valkyrie Miner
Skeleton Army Minions Musketeer Valkyrie
Valkyrie Skeleton Army Fireball Musketeer
Musketeer Valkyrie Skeleton Army
Fire Spirit Fireball Minions Musketeer
Skeleton Army Minions Fireball Musketeer Valkyrie
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army
Musketeer Skeleton Army
Minions Musketeer Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie
Fireball Musketeer Valkyrie Skeleton Army
Skeleton Army Minions Fireball Musketeer Valkyrie
Minions Valkyrie Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Miner
Fireball Miner
Fireball Musketeer Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit
Fireball Miner
Fire Spirit Minions Fireball Musketeer
Miner Fireball Musketeer Valkyrie
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer Miner
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fire Spirit Fireball Musketeer
Fire Spirit Fireball Valkyrie Miner
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fire Spirit Fireball Valkyrie
Fireball Miner Musketeer
Fireball Musketeer Miner
Fireball Miner Musketeer
Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Fire Spirit Minions Fireball Musketeer Skeleton Army
Fireball Fire Spirit Musketeer
Fireball
Fireball Miner Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner

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