My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Zappies Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Zappies Giant Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Mega Minion Zappies Witch
Zap
Fire Spirit Zappies Witch
Barbarian Barrel
Fire Spirit Valkyrie Zappies Hunter Witch
The Log
Fire Spirit Zappies Hunter Witch
Earthquake
Zappies Witch
Arrows
Fire Spirit Zappies Witch
Royal Delivery
Fire Spirit Mega Minion Valkyrie Zappies Hunter Witch
Fireball
Mega Minion Zappies Hunter Witch
Poison
Mega Minion Zappies Hunter Witch
Lightning
Mega Minion Valkyrie Hunter Witch
Rocket
Valkyrie Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Valkyrie Zappies Hunter Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Mega Minion Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Giant
Mega Minion
Giant Fire Spirit Valkyrie
Valkyrie
Fire Spirit Mega Minion Zappies Giant Hunter Witch
Zappies
Valkyrie Giant
Giant
Mega Minion Hunter Fire Spirit Valkyrie Zappies Witch The Log
Hunter
Giant Valkyrie
Witch
Valkyrie Giant
The Log
Giant

Defense Synergies 0 14

Fire Spirit
Valkyrie The Log
Mega Minion
Valkyrie Zappies Hunter Witch The Log
Valkyrie
Fire Spirit Mega Minion Zappies Hunter Witch The Log
Zappies
Mega Minion Valkyrie The Log
Giant
Hunter
Mega Minion Valkyrie The Log
Witch
Mega Minion Valkyrie The Log
The Log
Fire Spirit Mega Minion Valkyrie Zappies Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Zappies The Log
Hunter Mega Minion Valkyrie Zappies Witch The Log
Hunter Witch Fire Spirit Mega Minion Valkyrie Zappies
Hunter Witch Mega Minion Valkyrie Zappies
Valkyrie The Log
The Log Fire Spirit Mega Minion Valkyrie Zappies Hunter
Mega Minion Hunter Fire Spirit Zappies Witch
Valkyrie The Log
Zappies Hunter Witch
Fire Spirit Valkyrie Zappies Hunter
Valkyrie Witch Mega Minion Zappies Hunter The Log
Mega Minion Hunter Zappies Witch
Hunter Fire Spirit Valkyrie Zappies Witch The Log
Fire Spirit Valkyrie Mega Minion Zappies Hunter Witch The Log
Zappies Hunter
Zappies Hunter The Log
Valkyrie Zappies Hunter Witch
Fire Spirit Mega Minion Valkyrie Zappies Hunter Witch The Log
Valkyrie Hunter Witch The Log Fire Spirit Mega Minion Zappies
Zappies Hunter
Valkyrie Fire Spirit Zappies Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Witch
Mega Minion Valkyrie Hunter The Log
Zappies Valkyrie Hunter Witch The Log
Valkyrie Hunter Zappies The Log
Valkyrie Zappies Hunter Witch
Fire Spirit Zappies Hunter Witch
Mega Minion Valkyrie Zappies Hunter Witch
Valkyrie Zappies Hunter
Mega Minion Valkyrie Zappies Witch The Log
Witch Mega Minion Zappies
Mega Minion Valkyrie Zappies Hunter Witch
Valkyrie The Log
Valkyrie Zappies Hunter Witch
Valkyrie Zappies Witch
Zappies Witch Mega Minion Valkyrie Hunter The Log
Valkyrie Mega Minion Zappies Hunter Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Mega Minion Hunter Witch
Fire Spirit Witch The Log
The Log Fire Spirit Hunter
The Log
Fire Spirit
Valkyrie The Log
Fire Spirit
Fire Spirit Hunter The Log
The Log
Hunter Witch The Log
The Log
Fire Spirit Mega Minion Hunter The Log
Fire Spirit Valkyrie Witch The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie Hunter Witch
Mega Minion Witch
The Log Hunter Witch
Witch The Log
The Log
Fire Spirit Hunter Witch
Mega Minion Zappies Witch
Mega Minion
Hunter The Log
Zappies
The Log
Fire Spirit Zappies Witch
Fire Spirit Mega Minion Zappies Hunter Witch
The Log
Mega Minion Valkyrie Hunter
The Log
Mega Minion
Zappies Witch The Log
Zappies Witch
Witch The Log

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