My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Battle Ram Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Goblin Drill
Giant Snowball
Fire Spirit Mega Minion Battle Ram Flying Machine Royal Hogs Goblin Drill
Zap
Fire Spirit Battle Ram Flying Machine Royal Hogs Goblin Drill
Barbarian Barrel
Fire Spirit Heal Spirit Battle Ram Royal Hogs Goblin Drill
The Log
Fire Spirit Heal Spirit Battle Ram Royal Hogs Goblin Drill
Earthquake
Royal Hogs Goblin Drill
Arrows
Fire Spirit Heal Spirit Flying Machine Royal Hogs Goblin Drill
Royal Delivery
Fire Spirit Heal Spirit Mega Minion Battle Ram Flying Machine Royal Hogs Goblin Drill
Fireball
Mega Minion Battle Ram Flying Machine Royal Hogs Goblin Drill
Poison
Mega Minion Flying Machine Royal Hogs Goblin Drill
Lightning
Mega Minion Battle Ram
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Mega Minion Battle Ram Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Mega Minion Earthquake Battle Ram Flying Machine Goblin Drill Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Mega Minion Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Mega Minion Battle Ram Royal Hogs
Heal Spirit
Royal Hogs Mega Minion Battle Ram Goblin Drill
Mega Minion
Fire Spirit Heal Spirit
Earthquake
Royal Hogs Battle Ram
Battle Ram
Fire Spirit Heal Spirit Earthquake Flying Machine Royal Hogs
Flying Machine
Battle Ram Royal Hogs Goblin Drill
Royal Hogs
Heal Spirit Earthquake Fire Spirit Battle Ram Flying Machine
Goblin Drill
Fire Spirit Heal Spirit Flying Machine

Defense Synergies 0 4

Fire Spirit
Goblin Drill
Heal Spirit
Mega Minion
Flying Machine Goblin Drill
Earthquake
Battle Ram
Flying Machine
Mega Minion Goblin Drill
Royal Hogs
Goblin Drill
Fire Spirit Mega Minion Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Flying Machine
Mega Minion Flying Machine Goblin Drill
Fire Spirit Mega Minion Goblin Drill
Mega Minion Goblin Drill
Earthquake
Fire Spirit Mega Minion Earthquake Flying Machine
Mega Minion Fire Spirit Flying Machine
Earthquake Flying Machine
Goblin Drill
Fire Spirit
Mega Minion Earthquake Flying Machine Goblin Drill
Mega Minion Flying Machine
Goblin Drill Fire Spirit Earthquake Flying Machine
Fire Spirit Mega Minion Earthquake Goblin Drill
Goblin Drill
Goblin Drill
Goblin Drill
Fire Spirit Mega Minion Flying Machine Goblin Drill
Earthquake Goblin Drill Fire Spirit Mega Minion Flying Machine
Goblin Drill
Fire Spirit Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Flying Machine
Goblin Drill
Fire Spirit Flying Machine
Mega Minion Flying Machine
Mega Minion Flying Machine
Mega Minion Goblin Drill
Mega Minion Flying Machine
Flying Machine
Mega Minion Flying Machine Goblin Drill
Mega Minion Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Goblin Drill
Flying Machine
Earthquake Flying Machine Goblin Drill
Earthquake Flying Machine
Fire Spirit Earthquake
Fire Spirit Mega Minion Flying Machine
Fire Spirit Earthquake Flying Machine
Earthquake Fire Spirit Flying Machine
Flying Machine
Fire Spirit
Earthquake Flying Machine
Fire Spirit Flying Machine
Earthquake Flying Machine Fire Spirit
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Goblin Drill
Earthquake Flying Machine
Earthquake
Fire Spirit Mega Minion Earthquake Flying Machine
Fire Spirit Earthquake Flying Machine
Earthquake
Earthquake Flying Machine Goblin Drill
Earthquake Fire Spirit
Mega Minion
Earthquake Flying Machine
Flying Machine
Fire Spirit Flying Machine
Mega Minion Flying Machine
Mega Minion
Earthquake
Earthquake
Earthquake Fire Spirit Flying Machine
Fire Spirit Mega Minion Flying Machine
Mega Minion Flying Machine
Earthquake Flying Machine
Mega Minion Flying Machine
Flying Machine
Flying Machine
Flying Machine

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