My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Tesla Elite Barbarians Goblin Barrel
The Log
Fire Spirit Elite Barbarians Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Knight Elite Barbarians Goblin Barrel
Fireball
Tesla Elite Barbarians Goblin Barrel
Poison
Lightning
Knight Tesla Elite Barbarians Ice Golem
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Knight Goblin Barrel Tesla Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Ice Golem Goblin Barrel
Knight
Goblin Barrel Fire Spirit Elite Barbarians Fireball The Log
Tesla
Elite Barbarians
Fire Spirit Knight Ice Golem Fireball The Log
Ice Golem
Goblin Barrel Fire Spirit Elite Barbarians
Fireball
Knight Elite Barbarians The Log
Goblin Barrel
Knight Ice Golem Fire Spirit
The Log
Knight Elite Barbarians Fireball

Defense Synergies 5 9

Fire Spirit
Knight Ice Golem The Log
Knight
Fire Spirit Tesla Fireball The Log
Tesla
Knight Ice Golem The Log Fireball
Elite Barbarians
Ice Golem The Log
Ice Golem
Tesla Fire Spirit Elite Barbarians Fireball The Log
Fireball
The Log Knight Tesla Ice Golem
Goblin Barrel
The Log
Tesla Fireball Fire Spirit Knight Elite Barbarians Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Fireball The Log
Elite Barbarians Knight Tesla The Log
Tesla Fire Spirit Knight Elite Barbarians
Tesla Elite Barbarians Knight
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Tesla
Tesla Fire Spirit Fireball
Tesla Ice Golem Fireball The Log
Tesla Elite Barbarians
Knight Elite Barbarians Fire Spirit Tesla Ice Golem
Knight Tesla Ice Golem Fireball The Log
Tesla Fireball
Tesla Fire Spirit Knight Elite Barbarians Fireball The Log
Fire Spirit Fireball Tesla The Log
Elite Barbarians Knight Tesla
Tesla Elite Barbarians Fireball The Log
Tesla Knight Elite Barbarians Fireball
Fire Spirit Tesla Fireball Knight Elite Barbarians The Log
The Log Fire Spirit Knight Tesla Ice Golem Fireball
Tesla Elite Barbarians
Fire Spirit Knight Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Ice Golem Fireball
Fireball Knight Tesla Elite Barbarians Ice Golem The Log
Knight Elite Barbarians Ice Golem The Log
Knight Tesla Elite Barbarians Ice Golem Fireball The Log
Knight Tesla Elite Barbarians
Fire Spirit Fireball Tesla Ice Golem
Knight Tesla Elite Barbarians Ice Golem Fireball
Knight Tesla Elite Barbarians
Knight Elite Barbarians Ice Golem Fireball The Log
Tesla
Knight Tesla Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Knight Tesla Ice Golem Fireball
Tesla Fireball
Tesla Elite Barbarians Knight Ice Golem Fireball The Log
Tesla Elite Barbarians Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem The Log
Fireball The Log
Fireball The Log
Knight Ice Golem Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Golem
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Golem
Fireball The Log
Fire Spirit Elite Barbarians Fireball
Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Elite Barbarians Ice Golem Fireball The Log
Fireball
Elite Barbarians Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fire Spirit Ice Golem Fireball
Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Knight
The Log Ice Golem Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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