My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Dart Goblin Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Dart Goblin Baby Dragon
Zap
Fire Spirit Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Knight Tesla Dart Goblin
The Log
Fire Spirit Royal Giant Dart Goblin
Earthquake
Tesla
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Knight Dart Goblin Baby Dragon
Fireball
Tesla Dart Goblin Baby Dragon
Poison
Dart Goblin
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Dart Goblin Earthquake Tesla Baby Dragon Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Dart Goblin Earthquake

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Baby Dragon
Knight
Dart Goblin Baby Dragon Fire Spirit Earthquake Poison
Tesla
Royal Giant
Fire Spirit Dart Goblin Earthquake Poison Baby Dragon
Dart Goblin
Knight Royal Giant Baby Dragon
Earthquake
Royal Giant Knight
Baby Dragon
Knight Fire Spirit Royal Giant Dart Goblin Poison
Poison
Royal Giant Knight Baby Dragon

Defense Synergies 3 8

Fire Spirit
Knight
Knight
Fire Spirit Tesla Dart Goblin Earthquake Baby Dragon Poison
Tesla
Knight Dart Goblin Earthquake Baby Dragon Poison
Royal Giant
Dart Goblin
Knight Tesla Baby Dragon
Earthquake
Knight Tesla
Baby Dragon
Knight Tesla Dart Goblin
Poison
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Dart Goblin Baby Dragon
Knight Tesla Dart Goblin
Tesla Fire Spirit Knight Dart Goblin
Tesla Knight Dart Goblin
Earthquake Poison
Fire Spirit Tesla Dart Goblin Earthquake Baby Dragon
Tesla Dart Goblin Fire Spirit Baby Dragon Poison
Earthquake Tesla Dart Goblin Baby Dragon Poison
Tesla
Knight Fire Spirit Tesla Dart Goblin
Dart Goblin Poison Knight Tesla Earthquake Baby Dragon
Tesla Dart Goblin Baby Dragon Poison
Tesla Fire Spirit Knight Earthquake
Fire Spirit Tesla Dart Goblin Earthquake Baby Dragon Poison
Knight Tesla
Tesla
Tesla Knight Poison
Fire Spirit Tesla Knight Dart Goblin Baby Dragon
Earthquake Baby Dragon Poison Fire Spirit Knight Tesla Dart Goblin
Tesla Dart Goblin
Fire Spirit Knight Tesla Dart Goblin Earthquake Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Poison Knight Tesla Baby Dragon
Knight
Knight Tesla
Knight Tesla
Fire Spirit Poison Tesla Dart Goblin Baby Dragon
Knight Tesla Dart Goblin
Knight Tesla
Knight Baby Dragon Poison
Tesla Dart Goblin
Knight Tesla Dart Goblin
Poison
Knight Tesla
Tesla Dart Goblin Baby Dragon
Tesla Knight Dart Goblin Baby Dragon Poison
Poison Tesla Dart Goblin Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Knight Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon
Earthquake Dart Goblin Baby Dragon Poison
Earthquake Knight Dart Goblin Poison
Poison Fire Spirit Earthquake Baby Dragon
Poison Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Earthquake Baby Dragon Poison
Earthquake Poison Fire Spirit Dart Goblin Baby Dragon
Poison Dart Goblin
Fire Spirit Poison
Poison Knight Dart Goblin Earthquake
Poison Fire Spirit Dart Goblin Baby Dragon
Earthquake Poison Fire Spirit Knight Dart Goblin Baby Dragon
Earthquake Dart Goblin Baby Dragon Poison
Earthquake Dart Goblin Baby Dragon Poison
Earthquake Dart Goblin Baby Dragon Poison
Earthquake Dart Goblin Baby Dragon Poison
Earthquake Poison
Fire Spirit Dart Goblin Earthquake Baby Dragon Poison
Fire Spirit Dart Goblin Earthquake Baby Dragon Poison
Earthquake Baby Dragon Poison
Poison
Earthquake Baby Dragon Poison
Earthquake Poison Fire Spirit Baby Dragon
Poison Dart Goblin Earthquake Baby Dragon
Baby Dragon Poison
Poison Dart Goblin Baby Dragon
Poison Fire Spirit Dart Goblin Baby Dragon
Dart Goblin Poison
Poison Dart Goblin Earthquake
Poison
Earthquake Poison
Earthquake Fire Spirit Dart Goblin
Poison Fire Spirit Dart Goblin Baby Dragon
Poison Knight Dart Goblin Baby Dragon
Dart Goblin Earthquake Baby Dragon Poison
Poison
Dart Goblin
Dart Goblin Baby Dragon Poison
Dart Goblin Poison
Poison Dart Goblin Baby Dragon

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