My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Dart Goblin Hog Rider
Zap
Fire Spirit Minions Dart Goblin
Barbarian Barrel
Fire Spirit Knight Dart Goblin Royal Ghost
The Log
Fire Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions Dart Goblin
Royal Delivery
Fire Spirit Knight Minions Dart Goblin Hog Rider Royal Ghost
Fireball
Minions Dart Goblin Hog Rider
Poison
Minions Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Minions Dart Goblin Royal Ghost Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Knight
Minions Dart Goblin Hog Rider Fire Spirit Fireball The Log
Minions
Knight Hog Rider
Dart Goblin
Knight Hog Rider The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Fire Spirit Knight Minions Fireball The Log Dart Goblin
The Log
Hog Rider Knight Dart Goblin Fireball
Royal Ghost

Defense Synergies 4 7

Fire Spirit
Knight The Log
Knight
Fire Spirit Minions Dart Goblin Fireball The Log
Minions
Knight Dart Goblin The Log
Dart Goblin
Knight Minions The Log
Fireball
The Log Knight
Hog Rider
The Log
Fireball Fire Spirit Knight Minions Dart Goblin Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Fireball The Log
Knight Minions Dart Goblin The Log
Fire Spirit Knight Minions Dart Goblin
Knight Minions Dart Goblin
Fireball The Log
Fireball The Log Fire Spirit Minions Dart Goblin Royal Ghost
Minions Dart Goblin Fire Spirit Fireball
Dart Goblin Fireball The Log
Minions
Knight Fire Spirit Dart Goblin Royal Ghost
Minions Dart Goblin Knight Fireball The Log Royal Ghost
Minions Dart Goblin Fireball
Fire Spirit Knight Minions Fireball The Log
Fire Spirit Fireball Minions Dart Goblin The Log Royal Ghost
Knight
Fireball The Log
Knight Minions Fireball
Fire Spirit Fireball Knight Minions Dart Goblin The Log Royal Ghost
The Log Fire Spirit Knight Minions Dart Goblin Fireball Royal Ghost
Dart Goblin
Royal Ghost Fire Spirit Knight Minions Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Royal Ghost
Fireball Knight The Log Royal Ghost
Knight Minions The Log
Knight Fireball The Log
Knight
Fire Spirit Fireball Minions Dart Goblin
Knight Minions Dart Goblin Fireball
Knight
Knight Minions Fireball The Log
Dart Goblin
Knight Minions Dart Goblin
Fireball The Log
Knight Fireball
Dart Goblin Fireball
Knight Minions Dart Goblin Fireball The Log
Minions Dart Goblin Fireball The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log Royal Ghost
Fireball Dart Goblin The Log Royal Ghost
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Dart Goblin
Fire Spirit Dart Goblin The Log
Fireball The Log Fire Spirit Dart Goblin
Fireball The Log Dart Goblin
Fire Spirit Minions Fireball
Knight Dart Goblin Fireball The Log
Fireball Fire Spirit Dart Goblin
Fire Spirit Knight Dart Goblin Fireball The Log
Minions Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Minions
Fire Spirit Dart Goblin Fireball The Log
Fire Spirit Dart Goblin Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Dart Goblin Royal Ghost
Fireball The Log
Fireball Dart Goblin The Log
Fire Spirit Dart Goblin Fireball
Minions Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Fire Spirit Minions Dart Goblin Fireball
Fireball Fire Spirit Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Minions Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: