My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Knight Firecracker Elite Barbarians Musketeer Bomb Tower
The Log
Fire Spirit Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Firecracker Bomb Tower
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer
Fireball
Firecracker Elite Barbarians Musketeer Bomb Tower
Poison
Firecracker Musketeer Bomb Tower
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Rocket
Elite Barbarians Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Firecracker Mini P.E.K.K.A Musketeer Bomb Tower Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Firecracker Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Mini P.E.K.K.A
Knight
Firecracker Musketeer Fire Spirit Elite Barbarians Poison
Firecracker
Knight Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Fire Spirit Knight Firecracker
Mini P.E.K.K.A
Fire Spirit Firecracker Musketeer
Musketeer
Knight Mini P.E.K.K.A
Bomb Tower
Poison
Knight

Defense Synergies 4 11

Fire Spirit
Knight Firecracker Mini P.E.K.K.A
Knight
Fire Spirit Firecracker Musketeer Bomb Tower Mini P.E.K.K.A Poison
Firecracker
Knight Fire Spirit Mini P.E.K.K.A Musketeer Bomb Tower
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Knight Firecracker Elite Barbarians Musketeer Bomb Tower
Musketeer
Knight Firecracker Mini P.E.K.K.A Bomb Tower
Bomb Tower
Knight Firecracker Mini P.E.K.K.A Musketeer
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer
Elite Barbarians Mini P.E.K.K.A Bomb Tower Knight Firecracker Musketeer
Mini P.E.K.K.A Bomb Tower Fire Spirit Knight Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Bomb Tower Knight Firecracker Musketeer
Firecracker Elite Barbarians Mini P.E.K.K.A Bomb Tower Poison
Fire Spirit Firecracker Musketeer Bomb Tower
Musketeer Fire Spirit Firecracker Bomb Tower Poison
Musketeer Bomb Tower Poison
Mini P.E.K.K.A Elite Barbarians Musketeer Bomb Tower
Knight Elite Barbarians Fire Spirit Firecracker Mini P.E.K.K.A Musketeer
Poison Knight Firecracker Musketeer Bomb Tower
Musketeer Firecracker Poison
Mini P.E.K.K.A Bomb Tower Fire Spirit Knight Elite Barbarians Musketeer
Fire Spirit Bomb Tower Firecracker Mini P.E.K.K.A Poison
Elite Barbarians Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Elite Barbarians Mini P.E.K.K.A
Bomb Tower Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Poison
Fire Spirit Bomb Tower Knight Firecracker Elite Barbarians Musketeer
Bomb Tower Poison Fire Spirit Knight Firecracker Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer Bomb Tower
Fire Spirit Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians
Poison Knight Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A Knight Elite Barbarians Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Fire Spirit Firecracker Poison Musketeer Bomb Tower
Mini P.E.K.K.A Knight Elite Barbarians Musketeer Bomb Tower
Mini P.E.K.K.A Knight Elite Barbarians Bomb Tower
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Bomb Tower Poison
Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Bomb Tower
Elite Barbarians Poison
Elite Barbarians Mini P.E.K.K.A Knight Bomb Tower
Firecracker Musketeer Bomb Tower
Elite Barbarians Knight Firecracker Mini P.E.K.K.A Musketeer Bomb Tower Poison
Poison Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Musketeer
Firecracker Poison Musketeer
Poison
Knight Firecracker Musketeer Poison
Poison Fire Spirit Firecracker
Firecracker Poison Fire Spirit Musketeer
Fire Spirit Firecracker Musketeer Poison
Poison Fire Spirit Firecracker
Poison Firecracker
Fire Spirit Elite Barbarians Mini P.E.K.K.A Musketeer Poison
Firecracker Poison Knight Musketeer
Poison Fire Spirit Firecracker Musketeer
Poison Fire Spirit Knight Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Poison
Firecracker Elite Barbarians Musketeer Poison
Firecracker Musketeer Poison
Firecracker Musketeer Poison
Poison
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Musketeer Poison
Fire Spirit Firecracker Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Firecracker Poison Fire Spirit
Firecracker Poison Musketeer
Musketeer Poison
Poison Firecracker Musketeer
Elite Barbarians Poison Fire Spirit Firecracker Musketeer
Firecracker Musketeer Poison
Elite Barbarians Mini P.E.K.K.A
Poison Musketeer
Firecracker Poison
Firecracker Poison
Fire Spirit Musketeer
Poison Fire Spirit Firecracker Musketeer
Poison Knight Firecracker Mini P.E.K.K.A Musketeer
Firecracker Musketeer Poison
Poison
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Musketeer Poison
Firecracker Musketeer Poison
Poison Firecracker Musketeer

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