My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Three Musketeers Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Flying Machine Giant Three Musketeers Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elixir Golem Flying Machine Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Three Musketeers
Giant Snowball
Fire Spirit Flying Machine Three Musketeers
Zap
Fire Spirit Flying Machine Three Musketeers Goblin Giant
Barbarian Barrel
Fire Spirit Knight Elixir Golem Three Musketeers Ice Wizard
The Log
Fire Spirit Elixir Golem Three Musketeers
Earthquake
Elixir Golem
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Knight Elixir Golem Flying Machine Three Musketeers Ice Wizard
Fireball
Elixir Golem Flying Machine Three Musketeers Ice Wizard
Poison
Elixir Golem Flying Machine Three Musketeers Ice Wizard
Lightning
Knight Three Musketeers Ice Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Elixir Golem Ice Wizard Flying Machine Giant Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Elixir Golem Ice Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elixir Golem Giant Three Musketeers Goblin Giant
Knight
Three Musketeers Fire Spirit Flying Machine Ice Wizard
Elixir Golem
Fire Spirit Flying Machine Three Musketeers Ice Wizard
Flying Machine
Knight Elixir Golem Giant Three Musketeers Goblin Giant
Giant
Fire Spirit Flying Machine Three Musketeers Ice Wizard
Three Musketeers
Knight Fire Spirit Elixir Golem Flying Machine Giant
Goblin Giant
Fire Spirit Flying Machine Ice Wizard
Ice Wizard
Knight Elixir Golem Giant Goblin Giant

Defense Synergies 2 3

Fire Spirit
Knight
Knight
Fire Spirit Ice Wizard Flying Machine Three Musketeers
Elixir Golem
Flying Machine
Knight Ice Wizard
Giant
Three Musketeers
Knight
Goblin Giant
Ice Wizard
Knight Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Goblin Giant
Knight Flying Machine Three Musketeers Ice Wizard
Three Musketeers Fire Spirit Knight Ice Wizard
Three Musketeers Knight Ice Wizard
Fire Spirit Flying Machine Ice Wizard
Three Musketeers Fire Spirit Flying Machine Ice Wizard
Flying Machine Goblin Giant
Three Musketeers Ice Wizard
Knight Fire Spirit Ice Wizard
Ice Wizard Knight Flying Machine Goblin Giant
Three Musketeers Flying Machine Ice Wizard
Fire Spirit Knight Flying Machine Three Musketeers Ice Wizard
Fire Spirit Three Musketeers
Knight Three Musketeers
Three Musketeers
Three Musketeers Knight
Fire Spirit Knight Flying Machine Three Musketeers Ice Wizard
Fire Spirit Knight Flying Machine Ice Wizard
Three Musketeers
Fire Spirit Knight Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Flying Machine
Knight Goblin Giant
Knight Goblin Giant
Knight Three Musketeers Goblin Giant
Fire Spirit Flying Machine Three Musketeers Goblin Giant Ice Wizard
Knight Flying Machine Goblin Giant Ice Wizard
Knight Goblin Giant
Knight Flying Machine
Three Musketeers Goblin Giant
Knight Flying Machine
Goblin Giant
Knight Three Musketeers Goblin Giant
Flying Machine Three Musketeers
Knight Flying Machine Three Musketeers Goblin Giant
Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Flying Machine Ice Wizard
Flying Machine Goblin Giant
Knight Flying Machine
Fire Spirit
Fire Spirit Flying Machine Goblin Giant Ice Wizard
Fire Spirit Flying Machine
Fire Spirit Flying Machine Ice Wizard
Flying Machine
Fire Spirit Three Musketeers
Knight Flying Machine
Fire Spirit Flying Machine
Flying Machine Fire Spirit Knight Three Musketeers
Flying Machine
Flying Machine
Flying Machine Three Musketeers
Flying Machine Three Musketeers
Three Musketeers
Fire Spirit Flying Machine Three Musketeers
Fire Spirit Flying Machine
Flying Machine
Fire Spirit Ice Wizard
Flying Machine Ice Wizard
Flying Machine
Fire Spirit Flying Machine Ice Wizard
Flying Machine
Fire Spirit Flying Machine
Fire Spirit Flying Machine Three Musketeers Ice Wizard
Knight Flying Machine Three Musketeers
Flying Machine
Flying Machine Three Musketeers
Flying Machine
Flying Machine
Flying Machine Goblin Giant

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