My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Skeleton Dragons Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Dragons Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Fire Spirit Bats Skeleton Dragons Flying Machine
Zap
Fire Spirit Bats Royal Giant Flying Machine Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Inferno Tower
The Log
Fire Spirit Ice Spirit Royal Giant
Earthquake
Inferno Tower
Arrows
Fire Spirit Ice Spirit Bats Skeleton Dragons Flying Machine
Royal Delivery
Fire Spirit Ice Spirit Bats Skeleton Dragons Flying Machine
Fireball
Skeleton Dragons Flying Machine Inferno Tower
Poison
Bats Skeleton Dragons Flying Machine Inferno Tower
Lightning
Skeleton Dragons Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Zap Skeleton Dragons Flying Machine Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Zap

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Ice Spirit
Zap Royal Giant Bats Skeleton Dragons Royal Giant
Bats
Royal Giant Ice Spirit Zap Skeleton Dragons Flying Machine
Zap
Ice Spirit Fire Spirit Bats Skeleton Dragons Royal Giant Flying Machine
Skeleton Dragons
Ice Spirit Bats Zap Royal Giant Flying Machine
Royal Giant
Fire Spirit Ice Spirit Bats Ice Spirit Zap Skeleton Dragons Flying Machine
Flying Machine
Bats Zap Skeleton Dragons Royal Giant
Inferno Tower

Defense Synergies 3 12

Fire Spirit
Ice Spirit Zap Inferno Tower
Ice Spirit
Zap Inferno Tower Fire Spirit Bats Skeleton Dragons Flying Machine
Bats
Ice Spirit Zap Inferno Tower
Zap
Ice Spirit Skeleton Dragons Fire Spirit Bats Flying Machine Inferno Tower
Skeleton Dragons
Zap Ice Spirit Inferno Tower
Royal Giant
Flying Machine
Ice Spirit Zap Inferno Tower
Inferno Tower
Ice Spirit Fire Spirit Bats Zap Skeleton Dragons Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Flying Machine Inferno Tower
Inferno Tower Ice Spirit Bats Zap Skeleton Dragons Flying Machine
Inferno Tower Fire Spirit Bats Skeleton Dragons
Inferno Tower Bats Skeleton Dragons
Fire Spirit Bats Zap Skeleton Dragons Flying Machine
Bats Skeleton Dragons Inferno Tower Fire Spirit Ice Spirit Zap Flying Machine
Zap Skeleton Dragons Flying Machine Inferno Tower
Inferno Tower
Fire Spirit Ice Spirit Inferno Tower
Bats Skeleton Dragons Zap Flying Machine
Skeleton Dragons Inferno Tower Bats Zap Flying Machine
Inferno Tower Fire Spirit Ice Spirit Bats Zap Skeleton Dragons Flying Machine
Fire Spirit Ice Spirit Bats Zap Skeleton Dragons
Inferno Tower
Inferno Tower Ice Spirit Zap
Bats Skeleton Dragons Inferno Tower
Fire Spirit Ice Spirit Bats Zap Skeleton Dragons Flying Machine
Zap Fire Spirit Ice Spirit Bats Skeleton Dragons Flying Machine
Inferno Tower
Skeleton Dragons Fire Spirit Bats Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Skeleton Dragons Flying Machine
Ice Spirit Bats Zap Inferno Tower
Bats Zap Inferno Tower
Inferno Tower
Fire Spirit Skeleton Dragons Ice Spirit Bats Zap Flying Machine
Bats Flying Machine Inferno Tower
Inferno Tower
Zap Ice Spirit Bats Skeleton Dragons Flying Machine Inferno Tower
Inferno Tower Skeleton Dragons
Bats Flying Machine Inferno Tower
Zap
Inferno Tower
Skeleton Dragons Flying Machine
Inferno Tower Ice Spirit Bats Zap Skeleton Dragons Flying Machine
Bats Zap Skeleton Dragons Flying Machine Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Fire Spirit Zap Skeleton Dragons
Skeleton Dragons Fire Spirit Ice Spirit Bats Zap Flying Machine
Fire Spirit Skeleton Dragons Flying Machine
Fire Spirit Ice Spirit Zap Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Fire Spirit Bats
Zap Skeleton Dragons Flying Machine
Fire Spirit Zap Skeleton Dragons Flying Machine
Flying Machine Fire Spirit Skeleton Dragons
Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Bats Skeleton Dragons
Fire Spirit Zap Skeleton Dragons Flying Machine
Fire Spirit Zap Skeleton Dragons Flying Machine
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons Flying Machine
Zap Fire Spirit Ice Spirit Skeleton Dragons
Zap Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Zap Skeleton Dragons
Fire Spirit Bats Zap Skeleton Dragons Flying Machine
Zap Ice Spirit Bats Skeleton Dragons Flying Machine
Zap Skeleton Dragons
Zap Ice Spirit Skeleton Dragons
Zap Fire Spirit Ice Spirit Bats Flying Machine
Fire Spirit Zap Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Zap
Skeleton Dragons Flying Machine
Zap Ice Spirit Bats Skeleton Dragons Flying Machine
Bats Zap Skeleton Dragons Flying Machine
Zap Flying Machine

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