My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Rascals Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Guards
Giant Snowball
Fire Spirit Goblin Gang Musketeer Royal Hogs Guards
Zap
Fire Spirit Goblin Gang Royal Hogs Guards
Barbarian Barrel
Fire Spirit Goblin Gang Rascals Musketeer Royal Hogs Guards
The Log
Fire Spirit Goblin Gang Rascals Musketeer Royal Hogs Guards
Earthquake
Goblin Gang Royal Hogs Guards
Arrows
Fire Spirit Goblin Gang Rascals Royal Hogs Guards
Royal Delivery
Fire Spirit Goblin Gang Rascals Musketeer Royal Hogs Guards
Fireball
Goblin Gang Rascals Musketeer Royal Hogs
Poison
Goblin Gang Rascals Musketeer Royal Hogs Guards
Lightning
Musketeer
Rocket
Rascals Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Earthquake Guards Musketeer Rascals Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Earthquake Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Golem
Goblin Gang
Royal Hogs Golem
Rascals
Musketeer
Earthquake
Royal Hogs Golem
Musketeer
Rascals Royal Hogs Golem
Royal Hogs
Earthquake Fire Spirit Goblin Gang Musketeer Guards
Guards
Royal Hogs
Golem
Earthquake Fire Spirit Goblin Gang Musketeer

Defense Synergies 2 3

Fire Spirit
Goblin Gang
Musketeer Rascals Guards
Rascals
Goblin Gang Musketeer
Earthquake
Musketeer
Goblin Gang Guards Rascals
Royal Hogs
Guards
Musketeer Goblin Gang
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Goblin Gang Rascals Musketeer
Goblin Gang Fire Spirit Rascals Musketeer
Goblin Gang Rascals Musketeer Guards
Earthquake
Goblin Gang Fire Spirit Rascals Earthquake Musketeer Guards
Musketeer Fire Spirit Goblin Gang Rascals
Earthquake Rascals Musketeer
Goblin Gang Rascals Musketeer
Goblin Gang Guards Fire Spirit Rascals Musketeer
Goblin Gang Guards Rascals Earthquake Musketeer
Musketeer Goblin Gang Rascals
Fire Spirit Goblin Gang Rascals Earthquake Musketeer Guards
Fire Spirit Goblin Gang Rascals Earthquake Guards
Goblin Gang Rascals
Goblin Gang Rascals
Goblin Gang Rascals Musketeer
Fire Spirit Goblin Gang Rascals Musketeer Guards
Earthquake Fire Spirit Rascals Musketeer Guards
Musketeer
Goblin Gang Rascals Fire Spirit Earthquake Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Guards
Goblin Gang Musketeer
Goblin Gang Guards Rascals Musketeer
Goblin Gang Guards Rascals Musketeer
Goblin Gang Rascals Musketeer Guards
Fire Spirit Goblin Gang Rascals Musketeer
Goblin Gang Rascals Guards Musketeer
Rascals
Goblin Gang Musketeer Guards
Rascals Musketeer Guards
Guards
Rascals Goblin Gang Guards
Rascals Musketeer
Goblin Gang Rascals Guards Musketeer
Rascals Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Musketeer Guards
Musketeer
Earthquake
Earthquake Rascals Musketeer Guards
Fire Spirit Earthquake
Fire Spirit Musketeer
Fire Spirit Earthquake Musketeer
Earthquake Fire Spirit
Fire Spirit Goblin Gang Musketeer Guards
Earthquake Musketeer
Fire Spirit Musketeer
Earthquake Fire Spirit Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Fire Spirit Earthquake Musketeer
Fire Spirit Earthquake
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Fire Spirit
Earthquake Musketeer
Musketeer
Musketeer
Fire Spirit Musketeer
Musketeer Guards
Earthquake Musketeer
Earthquake
Earthquake Fire Spirit Goblin Gang Musketeer Guards
Fire Spirit Musketeer
Goblin Gang Rascals Musketeer
Earthquake Musketeer
Musketeer
Goblin Gang Rascals Musketeer Guards
Musketeer
Musketeer

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