My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Goblins Witch
Zap
Fire Spirit Goblins Witch Prince
Barbarian Barrel
Fire Spirit Goblins Knight Wizard Witch
The Log
Fire Spirit Goblins Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Fire Spirit Goblins Witch
Royal Delivery
Fire Spirit Goblins Knight Mini P.E.K.K.A Wizard Witch Prince
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Knight Mini P.E.K.K.A Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Knight

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Prince
Goblins
Zap
Zap
Prince Fire Spirit Goblins Knight Mini P.E.K.K.A Witch
Knight
Fire Spirit Zap Wizard Witch Prince
Mini P.E.K.K.A
Fire Spirit Zap Wizard
Wizard
Knight Mini P.E.K.K.A Prince
Witch
Zap Knight Prince
Prince
Zap Fire Spirit Knight Wizard Witch

Defense Synergies 2 15

Fire Spirit
Knight Zap Mini P.E.K.K.A
Goblins
Zap Knight Wizard
Zap
Mini P.E.K.K.A Fire Spirit Goblins Knight Witch Prince
Knight
Fire Spirit Goblins Zap Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Zap Fire Spirit Knight Wizard Witch
Wizard
Goblins Knight Mini P.E.K.K.A Prince
Witch
Zap Knight Mini P.E.K.K.A Prince
Prince
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Goblins Zap Knight Witch Prince
Mini P.E.K.K.A Witch Prince Fire Spirit Goblins Knight
Mini P.E.K.K.A Witch Prince Goblins Knight
Mini P.E.K.K.A Prince
Fire Spirit Goblins Zap
Fire Spirit Zap Wizard Witch
Zap
Mini P.E.K.K.A Witch Goblins Prince
Knight Fire Spirit Goblins Mini P.E.K.K.A Prince
Goblins Witch Zap Knight Wizard
Zap Wizard Witch
Mini P.E.K.K.A Prince Fire Spirit Zap Knight Wizard Witch
Fire Spirit Wizard Goblins Zap Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Knight Prince
Zap Mini P.E.K.K.A Prince
Wizard Goblins Knight Mini P.E.K.K.A Witch Prince
Fire Spirit Goblins Zap Knight Wizard Witch Prince
Zap Wizard Witch Fire Spirit Knight
Mini P.E.K.K.A Prince
Wizard Fire Spirit Goblins Knight Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Zap Witch Prince
Zap Knight Mini P.E.K.K.A Wizard Prince
Goblins Zap Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Zap Knight
Knight Mini P.E.K.K.A Witch Prince
Fire Spirit Wizard Zap Witch
Mini P.E.K.K.A Prince Goblins Knight Witch
Mini P.E.K.K.A Knight Prince
Zap Goblins Knight Mini P.E.K.K.A Witch Prince
Witch
Knight Mini P.E.K.K.A Witch Prince
Zap Prince
Mini P.E.K.K.A Prince Knight Wizard Witch
Wizard Witch
Witch Goblins Zap Knight Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Prince
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblins Mini P.E.K.K.A Prince
Zap Knight Wizard Prince
Fire Spirit Zap Wizard
Fire Spirit Knight
Zap Prince
Zap Wizard Witch
Wizard
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard Prince
Fire Spirit Zap Wizard Witch
Prince
Wizard
Prince
Zap
Zap Fire Spirit Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Fire Spirit Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
Prince
Wizard
Zap Fire Spirit Witch Prince
Fire Spirit Zap Wizard Witch
Knight Mini P.E.K.K.A Wizard Prince
Zap Wizard
Zap
Prince
Zap Witch
Zap Witch
Zap Witch Prince

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