My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Bandit
Giant Snowball
Fire Spirit Goblins Minions Goblin Gang Hog Rider
Zap
Fire Spirit Goblins Minions Goblin Gang Bandit
Barbarian Barrel
Fire Spirit Goblins Goblin Gang Goblin Cage Bandit
The Log
Fire Spirit Goblins Goblin Gang Goblin Cage Hog Rider Bandit
Earthquake
Goblin Gang Goblin Cage Hog Rider
Arrows
Fire Spirit Goblins Minions Goblin Gang
Royal Delivery
Fire Spirit Goblins Minions Goblin Gang Goblin Cage Hog Rider Bandit
Fireball
Minions Goblin Gang Goblin Cage Hog Rider Bandit
Poison
Minions Goblin Gang Goblin Cage
Lightning
Goblin Cage Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Minions Goblin Gang Bandit Goblin Cage Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Cage Bandit
Goblins
Hog Rider
Minions
Hog Rider Goblin Cage Bandit
Goblin Gang
Hog Rider Goblin Cage Bandit
Goblin Cage
Fire Spirit Minions Goblin Gang Hog Rider The Log Bandit
Hog Rider
Fire Spirit Goblins Minions Goblin Gang The Log Goblin Cage Bandit
The Log
Hog Rider Goblin Cage Bandit
Bandit
Fire Spirit Minions Goblin Gang Goblin Cage Hog Rider The Log

Defense Synergies 0 13

Fire Spirit
The Log
Goblins
Goblin Cage The Log Bandit
Minions
Goblin Cage The Log Bandit
Goblin Gang
Goblin Cage The Log Bandit
Goblin Cage
Goblins Minions Goblin Gang The Log Bandit
Hog Rider
The Log
Fire Spirit Goblins Minions Goblin Gang Goblin Cage Bandit
Bandit
Goblins Minions Goblin Gang Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage The Log
Goblins Minions Goblin Gang Goblin Cage The Log Bandit
Goblin Gang Goblin Cage Fire Spirit Goblins Minions Bandit
Goblin Cage Goblins Minions Goblin Gang Bandit
Goblin Cage The Log
Goblin Gang The Log Fire Spirit Goblins Minions Bandit
Minions Fire Spirit Goblin Gang Goblin Cage
Goblin Cage The Log Bandit
Goblins Minions Goblin Gang Goblin Cage
Goblin Gang Fire Spirit Goblins Bandit
Goblins Minions Goblin Gang The Log Bandit
Minions Goblin Gang
Goblin Cage Fire Spirit Minions Goblin Gang The Log Bandit
Fire Spirit Goblins Minions Goblin Gang Goblin Cage The Log
Goblin Gang Goblin Cage Bandit
Goblin Gang Goblin Cage The Log Bandit
Goblins Minions Goblin Gang Goblin Cage
Fire Spirit Goblin Cage Goblins Minions Goblin Gang The Log Bandit
Goblin Cage The Log Fire Spirit Minions Bandit
Goblin Cage
Goblin Gang Fire Spirit Goblins Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Goblin Cage Bandit
Bandit Goblin Gang The Log
Goblin Gang Bandit Goblins Minions Goblin Cage The Log
Goblin Gang Goblin Cage The Log Bandit
Goblin Gang Goblin Cage Bandit
Fire Spirit Minions Goblin Gang
Goblin Gang Goblins Minions Goblin Cage Bandit
Goblin Cage
Goblin Cage Goblins Minions The Log Bandit
Goblin Gang Goblin Cage
Minions Goblin Cage
Goblin Cage The Log
Goblin Gang Goblin Cage Bandit
Goblin Cage
Goblin Gang Goblins Minions Goblin Cage The Log
Minions Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
Fire Spirit The Log
Fire Spirit Minions
Fire Spirit The Log
The Log Fire Spirit
The Log Bandit
Fire Spirit Goblins Minions Goblin Gang
The Log Bandit
Fire Spirit
Fire Spirit The Log Bandit
Minions Bandit
The Log
The Log Bandit
The Log Bandit
Minions
Fire Spirit The Log Bandit
Fire Spirit The Log
Minions The Log
The Log
The Log
The Log Fire Spirit
The Log Bandit
The Log Bandit
The Log Bandit
Fire Spirit
Minions
The Log Bandit
The Log
Fire Spirit Minions Goblin Gang Bandit
Fire Spirit
The Log
Goblin Gang
The Log
Minions Goblin Gang The Log
The Log Bandit

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